Description: The software is written in java bomb Superman, you can network play, you can customize the layout, set your favorite mode
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File list (Check if you may need any files):
META-INF\MANIFEST.MF
leveldata\level1.txt
.........\level2.txt
.........\level3.txt
.........\level4.txt
.........\level5.txt
.........\levelEx1.txt
.........\levelEx2.txt
.........\levelEx3.txt
.........\levelEx4.txt
.........\levelEx5.txt
.........\levelExAcc1.txt
.........\levelExAcc2.txt
.........\levelExAcc3.txt
.........\levelExAcc4.txt
.........\levelExAcc5.txt
.classpath
sound\Bang.wav
.....\Begin.wav
.....\GameOver.wav
.....\Gunfire.wav
.....\Peow.wav
.....\ReadyGo.WAV
.....\bomb.wav
.....\chimes.wav
.....\chose.wav
.....\duqing .wav
.....\fixup.wav
.....\getgoods.wav
.....\lose.wav
.....\lost.wav
.....\notify.wav
.....\open.wav
.....\pass.wav
.....\transform.wav
.....\west.WAV
.....\win.wav
images\bombing.jpg
......\corebombing.jpg
......\door.gif
......\enemy.gif
......\grass.jpg
......\hero.gif
......\master.gif
......\spe_stone.jpg
......\stone.jpg
......\treasure.gif
......\wall.jpg
璇存槑.txt
jar鍖?BombMan.jar
.project
cn\edu\cec\bombman\append\net\NetConnect.class
..\...\...\.......\.ssist\ui\ExtraMenu.class
..\...\...\.......\......\..\DefineArray2Dialog.class
..\...\...\.......\......\..\ExtraControlPanel.class
..\...\...\.......\......\..\ExtraFuntion.class
..\...\...\.......\......\..\DefineNetSetDialog$MyTask.class
..\...\...\.......\......\..\DefineNetSetDialog.class
..\...\...\.......\character\Character.class
..\...\...\.......\.........\Hero.class
..\...\...\.......\.........\Enemy.class
..\...\...\.......\.........\Bomb.class
..\...\...\.......\.........\Master.class
..\...\...\.......\listener\HelpListner.class
..\...\...\.......\........\SelectListner.class
..\...\...\.......\........\ControlListener.class
..\...\...\.......\........\NetworkListner.class
..\...\...\.......\main\GameMain.class
..\...\...\.......\source\NetFinalClass.class
..\...\...\.......\......\ImagePathFile.class
..\...\...\.......\......\LevelInfoClass.class
..\...\...\.......\......\EnumClass$Direction.class
..\...\...\.......\......\EnumClass$MasterRank.class
..\...\...\.......\......\EnumClass$Value.class
..\...\...\.......\......\EnumClass.class
..\...\...\.......\......\FinalClass.class
..\...\...\.......\......\NearIndex.class
..\...\...\.......\tools\SoundPlay$1.class
..\...\...\.......\.....\SoundPlay$2.class
..\...\...\.......\.....\SoundPlay$3.class
..\...\...\.......\.....\SoundPlay.class
..\...\...\.......\.....\BombRun.class
..\...\...\.......\.....\EnemyMonitor.class
..\...\...\.......\.....\NetMasterRun.class
..\...\...\.......\.....\BombEnemyRun.class
..\...\...\.......\.....\MyKeyAdapter.class
..\...\...\.......\.....\MasterRun.class
..\...\...\.......\.....\FileTool.class
..\...\...\.......\ui\MyFrame$1.class
..\...\...\.......\..\MyFrame$2.class
..\...\...\.......\..\MyFrame$RecordLeftTimes.class
..\...\...\.......\..\MyFrame.class
hs_err_pid3732.log
small_images\door.gif
............\grass.jpg
............\hero.gif
............\master.gif
............\spe_stone.jpg
............\stone.jpg
............\treasure.gif