Description: Shadow Explorer is a sample application, with source code, that allows developers to work with several shadowing techniques, examine the performance versus quality tradeoffs of each one, and discover which is best suited for their game.
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File list (Check if you may need any files):
Shadowexplorer\description.xml
..............\Shadow Explorer.pdf
..............\src
..............\...\DXUT
..............\...\....\Core
..............\...\....\....\dpiaware.manifest
..............\...\....\....\DXUT.cpp
..............\...\....\....\DXUT.h
..............\...\....\....\DXUTDevice11.cpp
..............\...\....\....\DXUTDevice11.h
..............\...\....\....\DXUTDevice9.cpp
..............\...\....\....\DXUTDevice9.h
..............\...\....\....\DXUTmisc.cpp
..............\...\....\....\DXUTmisc.h
..............\...\....\....\DXUT_2008.sln
..............\...\....\....\DXUT_2008.vcproj
..............\...\....\....\DXUT_2010.sln
..............\...\....\....\DXUT_2010.vcxproj
..............\...\....\....\DXUT_2010.vcxproj.filters
..............\...\....\Optional
..............\...\....\........\directx.ico
..............\...\....\........\DXUTcamera.cpp
..............\...\....\........\DXUTcamera.h
..............\...\....\........\DXUTgui.cpp
..............\...\....\........\DXUTgui.h
..............\...\....\........\DXUTguiIME.cpp
..............\...\....\........\DXUTguiIME.h
..............\...\....\........\DXUTLockFreePipe.h
..............\...\....\........\DXUTOpt_2008.sln
..............\...\....\........\DXUTOpt_2008.vcproj
..............\...\....\........\DXUTOpt_2010.sln
..............\...\....\........\DXUTOpt_2010.vcxproj
..............\...\....\........\DXUTOpt_2010.vcxproj.filters
..............\...\....\........\DXUTres.cpp
..............\...\....\........\DXUTres.h
..............\...\....\........\DXUTsettingsdlg.cpp
..............\...\....\........\DXUTsettingsdlg.h
..............\...\....\........\ImeUi.cpp
..............\...\....\........\ImeUi.h
..............\...\....\........\SDKmesh.cpp
..............\...\....\........\SDKmesh.h
..............\...\....\........\SDKmisc.cpp
..............\...\....\........\SDKmisc.h
..............\...\....\........\SDKsound.cpp
..............\...\....\........\SDKsound.h
..............\...\....\........\SDKwavefile.cpp
..............\...\....\........\SDKwavefile.h
..............\...\Effects11
..............\...\.........\Binary
..............\...\.........\......\EffectBinaryFormat.h
..............\...\.........\......\EffectStateBase11.h
..............\...\.........\......\EffectStates11.h
..............\...\.........\......\SOParser.h
..............\...\.........\d3dx11dbg.cpp
..............\...\.........\d3dxGlobal.cpp
..............\...\.........\Effect.h
..............\...\.........\EffectAPI.cpp
..............\...\.........\EffectLoad.cpp
..............\...\.........\EffectLoad.h
..............\...\.........\EffectNonRuntime.cpp
..............\...\.........\EffectReflection.cpp
..............\...\.........\EffectRuntime.cpp
..............\...\.........\Effects11_2008.sln
..............\...\.........\Effects11_2008.vcproj
..............\...\.........\Effects11_2010.sln
..............\...\.........\Effects11_2010.vcxproj
..............\...\.........\Effects11_2010.vcxproj.filters
..............\...\.........\EffectVariable.inl
..............\...\.........\Inc
..............\...\.........\...\d3dx11dbg.h
..............\...\.........\...\d3dx11effect.h
..............\...\.........\...\d3dxGlobal.h
..............\...\.........\pchfx.h
..............\...\ShadowsExplorer
..............\...\...............\CmdLine.cpp
..............\...\...............\CmdLine.h
..............\...\...............\common.cpp
..............\...\...............\common.h
..............\...\...............\GatherHelper.cpp
..............\...\...............\GatherHelper.h
..............\...\...............\Main.cpp
..............\...\...............\Media
..............\...\...............\.....\city
..............\...\...............\.....\....\texture
..............\...\...............\.....\....\.......\airCond_DM.dds
..............\...\...............\.....\....\.......\Asphalt_DM.dds
..............\...\...............\.....\....\.......\backGround_occlusion.dds
..............\...\...............\.....\....\.......\bildAC_brick_DM.dds
..............\...\...............\.....