File list (Check if you may need any files):
away3d\animation\Animator.as
......\cameras\Camera3D.as
......\.......\HoverCamera3D.as
......\.......\TargetCamera3D.as
......\.ontainers\DebugObjectContainer3D.as
......\..........\ILODObject.as
......\..........\IPhysicsScene.as
......\..........\LODObject.as
......\..........\ObjectContainer3D.as
......\..........\Scene3D.as
......\..........\View3D.as
......\..re\base\Animation.as
......\....\....\AnimationFrame.as
......\....\....\BaseMesh.as
......\....\....\BaseMeshElement.as
......\....\....\Face.as
......\....\....\Frame.as
......\....\....\IAnimation.as
......\....\....\IFrame.as
......\....\....\IMeshElement.as
......\....\....\Mesh.as
......\....\....\Morpher.as
......\....\....\Object3D.as
......\....\....\Segment.as
......\....\....\UV.as
......\....\....\Vertex.as
......\....\....\VertexPosition.as
......\....\....\WireMesh.as
......\....\.lock\Blocker.as
......\....\.....\BlockerArray.as
......\....\.....\ConvexBlock.as
......\....\.....\ConvexBlocker.as
......\....\.....\IBlockerConsumer.as
......\....\.....\IBlockerProvider.as
......\....\draw\DrawBitmap.as
......\....\....\DrawDisplayObject.as
......\....\....\DrawFog.as
......\....\....\DrawGroup.as
......\....\....\DrawPrimitive.as
......\....\....\DrawScaledBitmap.as
......\....\....\DrawSegment.as
......\....\....\DrawTriangle.as
......\....\....\IPrimitiveConsumer.as
......\....\....\IPrimitiveProvider.as
......\....\....\Line2D.as
......\....\....\Plane3D.as
......\....\....\PrimitiveArray.as
......\....\....\PrimitiveQuadrantTree.as
......\....\....\PrimitiveQuadrantTreeNode.as
......\....\....\PrimitiveVolumeBlock.as
......\....\....\PrimitiveVolumeBlockList.as
......\....\....\ScreenVertex.as
......\....\filter\AnotherRivalFilter.as
......\....\......\FogFilter.as
......\....\......\IPrimitiveFilter.as
......\....\......\IPrimitiveQuadrantFilter.as
......\....\......\IPrimitiveVolumeBlockFilter.as
......\....\......\QuadrantRiddleFilter.as
......\....\......\ZDepthFilter.as
......\....\......\ZSortFilter.as
......\....\light\AbstractLightSource.as
......\....\.....\AmbientLightSource.as
......\....\.....\DirectionalLightSource.as
......\....\.....\ILightConsumer.as
......\....\.....\ILightProvider.as
......\....\.....\LightArray.as
......\....\.....\PointLightSource.as
......\....\math\Matrix3D.as
......\....\....\Number2D.as
......\....\....\Number3D.as
......\....\....\Quaternion.as
......\....\render\AbstractRenderSession.as
......\....\......\BasicRenderer.as
......\....\......\BitmapRenderSession.as
......\....\......\Clipping.as
......\....\......\FindHit.as
......\....\......\IRenderer.as
......\....\......\Projection.as
......\....\......\QuadrantRenderer.as
......\....\......\RectangleClipping.as
......\....\......\Renderer.as
......\....\......\SpriteRenderSession.as
......\....\stats\Stats.as
......\....\traverse\BlockerTraverser.as
......\....\........\PrimitiveTraverser.as
......\....\........\ProjectionTraverser.as
......\....\........\TickTraverser.as
......\....\........\Traverser.as
......\....\utils\Cast.as
......\....\.....\CastError.as
......\....\.....\Color.as
......\....\.....\Debug.as
......\....\.....\FaceDictionaryVO.as
......\....\.....\FaceVO.as
......\....\.....\IClonable.as
......\....\.....\Init.as
......\....\.....\LazyEventDispatcher.as
......\....\.....\ValueObject.as
......\....\arcane.as
......\events\FaceEvent.as