Description: Orcs take the weapons, in exchange for weapons, do actions such as slashing, the screen automatically rotate, move and other effects
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File list (Check if you may need any files):
Game_11\Game_DX\Game_DX.sln
.......\.......\Game_DX.suo
.......\.......\Debug\log.txt
.......\.......\.....\2.bmp
.......\.......\.....\3.bmp
.......\.......\.....\4.bmp
.......\.......\.....\5.bmp
.......\.......\.....\AndyPikeCom.bmp
.......\.......\.....\Earth.bmp
.......\.......\.....\Grass.bmp
.......\.......\.....\LogoEnd.bmp
.......\.......\.....\1.bmp
.......\.......\.....\Thumbs.db
.......\.......\.....\Game_DX.pdb
.......\.......\.....\Game_DX.exe
.......\.......\Game_DX\1.bmp
.......\.......\.......\2.bmp
.......\.......\.......\3.bmp
.......\.......\.......\4.bmp
.......\.......\.......\5.bmp
.......\.......\.......\camera.cpp
.......\.......\.......\camera.h
.......\.......\.......\common.h
.......\.......\.......\Cuboid.cpp
.......\.......\.......\Cuboid.h
.......\.......\.......\Game_DX.vcproj
.......\.......\.......\Game_DX.vcproj.007C4711EEBE420.Administrator.user
.......\.......\.......\Game_DX.vcproj.503-teach.GameProgram.user
.......\.......\.......\Grass.bmp
.......\.......\.......\log.txt
.......\.......\.......\Game.cpp
.......\.......\.......\Terrain.cpp
.......\.......\.......\Terrain.h
.......\.......\.......\Base.cpp
.......\.......\.......\Base.h
.......\.......\.......\Earth.bmp
.......\.......\.......\Sphere.cpp
.......\.......\.......\Sphere.h
.......\.......\.......\Cylinder.cpp
.......\.......\.......\Cylinder.h
.......\.......\.......\AndyPikeCom.bmp
.......\.......\.......\LogoEnd.bmp
.......\.......\.......\Cone.cpp
.......\.......\.......\Cone.h
.......\.......\.......\Mesh.cpp
.......\.......\.......\Mesh.h
.......\.......\.......\Ship01.bmp
.......\.......\.......\Spaceship01.x
.......\.......\.......\Game_DX.exe
.......\.......\.......\gu1.X
.......\.......\.......\NPC2.bmp
.......\.......\.......\Font.cpp
.......\.......\.......\SkinMesh.h
.......\.......\.......\mentest.jpg
.......\.......\.......\hero.X
.......\.......\.......\Font.h
.......\.......\.......\dao.jpg
.......\.......\.......\dao.X
.......\.......\.......\gun.png
.......\.......\.......\Gun.X
.......\.......\.......\Hammer.X
.......\.......\.......\sword.png
.......\.......\.......\Sword.X
.......\.......\.......\Arthas.tga
.......\.......\.......\SkinMesh.cpp
.......\.......\.......\Debug\BuildLog.htm
.......\.......\.......\.....\vc90.idb
.......\.......\.......\.....\vc90.pdb
.......\.......\.......\.....\Terrain.obj
.......\.......\.......\.....\Sphere.obj
.......\.......\.......\.....\SkinMesh.obj
.......\.......\.......\.....\Mesh.obj
.......\.......\.......\.....\Main.obj
.......\.......\.......\.....\Game.obj
.......\.......\.......\.....\Font.obj
.......\.......\.......\.....\Cylinder.obj
.......\.......\.......\.....\Cuboid.obj
.......\.......\.......\.....\Cone.obj
.......\.......\.......\.....\camera.obj
.......\.......\.......\.....\Base.obj
.......\.......\.......\.....\Game_DX.exe.intermediate.manifest
.......\.......\.......\.....\mt.dep
.......\.......\.......\Game.h
.......\.......\.......\Main.cpp
.......\.......\Game_DX.ncb
.......\.......\.......\Debug
.......\.......\Debug
.......\.......\Game_DX
.......\Game_DX
Game_11