Description: Liangyou Dong-Barsky clipping algorithm, the algorithm' s basic idea: When you want to cut the line is P0P1, P0P1 and window borders intersect at A, B, C, D four points. From A, B and P0 to find the closest three points P1, from C, D P0 and P1 to find the closest point.
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File list (Check if you may need any files):
TextWGL\Debug\MainFrm.obj
.......\.....\StdAfx.obj
.......\.....\TextWGL.exe
.......\.....\TextWGL.ilk
.......\.....\TextWGL.obj
.......\.....\TextWGL.pch
.......\.....\TextWGL.pdb
.......\.....\TextWGL.res
.......\.....\TextWGLDoc.obj
.......\.....\TextWGLView.obj
.......\.....\vc60.idb
.......\.....\vc60.pdb
.......\MainFrm.cpp
.......\MainFrm.h
.......\ReadMe.txt
.......\res\TextWGL.ico
.......\...\TextWGL.rc2
.......\...\TextWGLDoc.ico
.......\...\Toolbar.bmp
.......\Resource.h
.......\StdAfx.cpp
.......\StdAfx.h
.......\TextWGL.aps
.......\TextWGL.clw
.......\TextWGL.cpp
.......\TextWGL.dsp
.......\TextWGL.dsw
.......\TextWGL.h
.......\TextWGL.ncb
.......\TextWGL.opt
.......\TextWGL.plg
.......\TextWGL.rc
.......\TextWGLDoc.cpp
.......\TextWGLDoc.h
.......\TextWGLView.cpp
.......\TextWGLView.h
.......\Debug
.......\res
TextWGL