Description: Using vc++, open loop the physics engine (OSG to realize scene roaming, objects such as action, especially suitable for policy software, the development of the game application, have the extremely high learning value, quick to download the oh ~ ~
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Sharp3D.Math
............\AssemblyInfo.cs
............\Backup
............\......\AssemblyInfo.cs
............\......\ChangeLog.txt
............\......\Core
............\......\....\ComplexD.cs
............\......\....\ComplexDArrayList.cs
............\......\....\ComplexF.cs
............\......\....\ComplexFArrayList.cs
............\......\....\DoubleArrayList.cs
............\......\....\FloatArrayList.cs
............\......\....\IDifferentiator.cs
............\......\....\IIntegrator.cs
............\......\....\IntArrayList.cs
............\......\....\Interval.cs
............\......\....\MathFunctions.cs
............\......\....\Matrix2D.cs
............\......\....\Matrix2F.cs
............\......\....\Matrix3D.cs
............\......\....\Matrix3F.cs
............\......\....\Matrix4D.cs
............\......\....\Matrix4F.cs
............\......\....\OneVariableFunction.cs
............\......\....\ParseException.cs
............\......\....\QuaternionD.cs
............\......\....\QuaternionDArrayList.cs
............\......\....\QuaternionF.cs
............\......\....\QuaternionFArrayList.cs
............\......\....\QuaternionNotInvertibleException.cs
............\......\....\Sharp3DMathException.cs
............\......\....\SimpsonIntegral.cs
............\......\....\Vector2D.cs
............\......\....\Vector2F.cs
............\......\....\Vector3D.cs
............\......\....\Vector3F.cs
............\......\....\Vector4D.cs
............\......\....\Vector4F.cs
............\......\....\VectorArrayLists.cs
............\......\Geometry2D
............\......\..........\AxisAlignedBox.cs
............\......\..........\Circle.cs
............\......\..........\DistanceMethods.cs
............\......\..........\OrientedBox.cs
............\......\..........\Polygon.cs
............\......\..........\Ray.cs
............\......\Geometry3D
............\......\..........\AxisAlignedBox.cs
............\......\..........\DistanceMethods.cs
............\......\..........\IntersectionMethods.cs
............\......\..........\OrientedBox.cs
............\......\..........\Plane.cs
............\......\..........\Polygon.cs
............\......\..........\Ray.cs
............\......\..........\Sphere.cs
............\......\..........\Transformation.cs
............\......\..........\Triangle.cs
............\......\Random
............\......\......\PerlinNoise.cs
............\......\......\RandGenMT.cs
............\......\......\RandomNumberGenerator.cs
............\......\Sharp3D.Math.csproj
............\bin
............\...\Debug
............\ChangeLog.txt
............\Core
............\....\ComplexD.cs
............\....\ComplexDArrayList.cs
............\....\ComplexF.cs
............\....\ComplexFArrayList.cs
............\....\Copy of ComplexD.cs
............\....\Copy of ComplexF.cs
............\....\Copy of Matrix2D.cs
............\....\Copy of Matrix2F.cs
............\....\Copy of Matrix3D.cs
............\....\Copy of Matrix3F.cs
............\....\Copy of Matrix4D.cs
............\....\Copy of Matrix4F.cs
............\....\Copy of QuaternionD.cs
............\....\DoubleArrayList.cs
............\....\FloatArrayList.cs
............\....\IDifferentiator.cs
............\....\IIntegrator.cs
............\....\IntArrayList.cs
............\....\Interval.cs
............\....\MathFunctions.cs
............\....\Matrix2D.cs
............\....\Matrix2F.cs
............\....\Matrix3D.cs
............\....\Matrix3F.cs
............\....\Matrix4D.cs
............\....\Matrix4F.cs
............\....\OneVariableFunction.cs
............\....\ParseException.cs
............\....\QuaternionD.cs
............\....\QuaternionDArrayList.cs
............\....\QuaternionF.cs
............\....\QuaternionFArrayList.cs
............\....\QuaternionNotInvertibleException.cs
............\....\Sharp3DMathException.cs