Description: Write their own BrickBreaker, the use of APE physics engine, and the engine itself was revised, mainly generic technology can be used as a learning data APE engine
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File list (Check if you may need any files):
Game\.project
....\.classpath
....\bin\images\bricks.png
....\...\......\bhit.wav
....\...\......\bbreak.wav
....\...\......\bat.png
....\...\......\ball0.png
....\...\......\9.png
....\...\......\8.png
....\...\......\7.png
....\...\......\6.png
....\...\......\5.png
....\...\......\4.png
....\...\......\3.png
....\...\......\2.png
....\...\......\1up.wav
....\...\......\1.png
....\...\game\view\ViewRecto.class
....\...\....\....\ViewRect.class
....\...\....\....\ViewImageBrick.class
....\...\....\....\ViewImage.class
....\...\....\....\ViewBat.class
....\...\....\....\ViewBallo.class
....\...\....\....\ViewBallDouble.class
....\...\....\....\ViewBall.class
....\...\....\util\Updateable.class
....\...\....\....\UpdateEvent.class
....\...\....\....\UpdateController.class
....\...\....\....\Tool.class
....\...\....\....\SpriteList.class
....\...\....\....\SpriteDouble.class
....\...\....\....\Sprite.class
....\...\....\....\SizeFactory.class
....\...\....\....\ShuffleListPoint.class
....\...\....\....\PointF.class
....\...\....\....\Point.class
....\...\....\....\Drawable.class
....\...\....\....\CollisionUnit.class
....\...\....\....\CollisionList.class
....\...\....\sample\brick\WorldBrick.class
....\...\....\......\.....\TestBrick.class
....\...\....\......\.....\Param.class
....\...\....\......\.lock\WorldBlock.class
....\...\....\......\.....\TestBlock.class
....\...\....\......\.....\BlockParam.class
....\...\....\......\TestAPE.class
....\...\....\device\SoundProvider.class
....\...\....\......\Rect.class
....\...\....\......\GraphicsStudio.class
....\...\....\......\BitmapProvider.class
....\...\....\core\World.class
....\...\....\....\GamePanel.class
....\...\....\....\Game.class
....\...\....\ape\WheelParticle.class
....\...\....\...\Vector.class
....\...\....\...\SpringConstraintParticle.class
....\...\....\...\SpringConstraint.class
....\...\....\...\RimParticle.class
....\...\....\...\RectangleParticle.class
....\...\....\...\Interval.class
....\...\....\...\CollisionResolver.class
....\...\....\...\CollisionDetector.class
....\...\....\...\Collision.class
....\...\....\...\CircleParticle.class
....\...\....\...\AngularConstraint.class
....\...\....\...\AbstractUnit.class
....\...\....\...\AbstractParticle.class
....\...\....\...\AbstractConstraint.class
....\...\....\...\APEngine.class
....\...\....\...\MyException.class
....\src\game\sample\block\WorldBlock.java
....\...\....\......\.....\TestBlock.java
....\...\....\......\.....\BlockParam.java
....\...\....\......\TestAPE.java
....\...\....\......\brick\WorldBrick.java
....\...\....\......\.....\TestBrick.java
....\...\....\......\.....\Param.java
....\...\....\util\PointF.java
....\...\....\....\Point.java
....\...\....\....\SizeFactory.java
....\...\....\....\ShuffleListPoint.java
....\...\....\....\Tool.java
....\...\....\....\Sprite.java
....\...\....\....\SpriteList.java
....\...\....\....\UpdateEvent.java
....\...\....\....\Drawable.java
....\...\....\....\Updateable.java
....\...\....\....\UpdateController.java
....\...\....\....\CollisionUnit.java
....\...\....\....\CollisionList.java
....\...\....\....\SpriteDouble.java
....\...\....\device\GraphicsStudio.java
....\...\....\......\SoundProvider.java
....\...\....\......\Rect.java
....\...\....\......\BitmapProvider.java
....\...\....\core\Game.java
....\...\....\....\GamePanel.java
....\...\....\....\World.java
....\...\....\ape\Interval.java
....\...\....\...\Collision.java