File list (Check if you may need any files):
gls两张纹理的融合
.................\Interpolation
.................\.............\BMPLoader.cpp
.................\.............\BMPLoader.h
.................\.............\GLExtDef.h
.................\.............\GLExtension.cpp
.................\.............\GLExtension.h
.................\.............\GLSetup.cpp
.................\.............\GLSetup.h
.................\.............\GLSLShader.cpp
.................\.............\GLSLShader.h
.................\.............\GLTexture.cpp
.................\.............\GLTexture.h
.................\.............\GLVertexBuffer.cpp
.................\.............\GLVertexBuffer.h
.................\.............\Interpolation.aps
.................\.............\Interpolation.cpp
.................\.............\Interpolation.exe
.................\.............\Interpolation.h
.................\.............\Interpolation.rc
.................\.............\Interpolation.sln
.................\.............\Interpolation.suo
.................\.............\Interpolation.vcproj
.................\.............\Interpolation.vcproj.lxj-PC.lxj.user
.................\.............\InterpolationDlg.cpp
.................\.............\InterpolationDlg.h
.................\.............\kerala.bmp
.................\.............\pixel_shader.frag
.................\.............\ReadMe.txt
.................\.............\Release
.................\.............\.......\Interpolation.exe
.................\.............\.......\kerala.bmp
.................\.............\.......\shrine.bmp
.................\.............\res
.................\.............\resource.h
.................\.............\...\Interpolation.ico
.................\.............\...\Interpolation.rc2
.................\.............\...\kerala.bmp
.................\.............\...\shrine.bmp
.................\.............\shrine.bmp
.................\.............\stdafx.cpp
.................\.............\stdafx.h
.................\.............\targetver.h