Description: A simple opengl program, three-dimensional cube, can be a basic understanding of the coordinate system
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File list (Check if you may need any files):
3D3 3D 正方体
.............\3D1.APS
.............\3D1.clw
.............\3D1.cpp
.............\3D1.dsp
.............\3D1.dsw
.............\3D1.h
.............\3D1.ncb
.............\3D1.opt
.............\3D1.plg
.............\3D1.rc
.............\3D1Doc.cpp
.............\3D1Doc.h
.............\3D1View.cpp
.............\3D1View.h
.............\Debug
.............\.....\3D1.bsc
.............\.....\3D1.exe
.............\.....\3D1.ilk
.............\.....\3D1.obj
.............\.....\3D1.pch
.............\.....\3D1.pdb
.............\.....\3D1.res
.............\.....\3D1.sbr
.............\.....\3D1Doc.obj
.............\.....\3D1Doc.sbr
.............\.....\3D1View.obj
.............\.....\3D1View.sbr
.............\.....\MainFrm.obj
.............\.....\MainFrm.sbr
.............\.....\StdAfx.obj
.............\.....\StdAfx.sbr
.............\.....\vc60.idb
.............\.....\vc60.pdb
.............\FragPosition.frag
.............\FragPosition.vert
.............\MainFrm.cpp
.............\MainFrm.h
.............\ReadMe.txt
.............\Resource.h
.............\StdAfx.cpp
.............\StdAfx.h
.............\res
.............\...\3D1.ico
.............\...\3D1.rc2
.............\...\3D1Doc.ico
.............\...\Toolbar.bmp
.............\usePerspectiveMatrix.vert