Description: Using VC++ development and design of the24 points of the game algorithm, and in the windows graphical environment to design an interactive game system
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File list (Check if you may need any files):
vc++24\CilentSocketThread.cpp
......\CilentSocketThread.h
......\ConnectDlg.cpp
......\ConnectDlg.h
......\DataHandle.cpp
......\DataHandle.h
......\datastruct.h
......\datav.cpp
......\datav.h
......\DefHead.h
......\Dlgdis.cpp
......\Dlgdis.h
......\Dlgset.cpp
......\Dlgset.h
......\Filedlg.cpp
......\Filedlg.h
......\MainFrm.cpp
......\MainFrm.h
......\Mydlg.cpp
......\Mydlg.h
......\NickNameDlg.cpp
......\NickNameDlg.h
......\Protocol.cpp
......\Protocol.h
......\ReadMe.txt
......\..lease\CilentSocketThread.obj
......\.......\CilentSocketThread.sbr
......\.......\ConnectDlg.obj
......\.......\ConnectDlg.sbr
......\.......\DataHandle.obj
......\.......\DataHandle.sbr
......\.......\datav.obj
......\.......\datav.sbr
......\.......\Dlgdis.obj
......\.......\Dlgdis.sbr
......\.......\Dlgset.obj
......\.......\Dlgset.sbr
......\.......\Filedlg.obj
......\.......\Filedlg.sbr
......\.......\MainFrm.obj
......\.......\MainFrm.sbr
......\.......\Mydlg.obj
......\.......\Mydlg.sbr
......\.......\NickNameDlg.obj
......\.......\NickNameDlg.sbr
......\.......\Protocol.obj
......\.......\Protocol.sbr
......\.......\RWSocketThread.obj
......\.......\RWSocketThread.sbr
......\.......\Score.obj
......\.......\Score.sbr
......\.......\ScoreContainer.obj
......\.......\ScoreContainer.sbr
......\.......\ServerSocketThread.obj
......\.......\ServerSocketThread.sbr
......\.......\SetCountDlg.obj
......\.......\SetCountDlg.sbr
......\.......\ShowNetRank.obj
......\.......\ShowNetRank.sbr
......\.......\SocketThread.obj
......\.......\SocketThread.sbr
......\.......\StdAfx.obj
......\.......\StdAfx.sbr
......\.......\vc60.idb
......\.......\work.bsc
......\.......\work.exe
......\.......\work.obj
......\.......\work.pch
......\.......\work.res
......\.......\work.sbr
......\.......\workDoc.obj
......\.......\workDoc.sbr
......\.......\workView.obj
......\.......\workView.sbr
......\res\a1.bmp
......\...\a10.bmp
......\...\a11.bmp
......\...\a12.bmp
......\...\a13.bmp
......\...\a2.bmp
......\...\a3.bmp
......\...\a4.bmp
......\...\a5.bmp
......\...\a6.bmp
......\...\a7.bmp
......\...\a8.bmp
......\...\a9.bmp
......\...\b1.bmp
......\...\b10.bmp
......\...\b11.bmp
......\...\b12.bmp
......\...\b13.bmp
......\...\b2.bmp
......\...\b3.bmp
......\...\b4.bmp
......\...\b5.bmp
......\...\b6.bmp
......\...\b7.bmp
......\...\b8.bmp
......\...\b9.bmp