Description: Queue to run code of an object, including the response of the linked list queue recycling and mouse events.
Need DirectX9 The development of the sdk. Their own specific configuration.
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File list (Check if you may need any files):
UFO\Debug\CL.read.1.tlog
...\.....\CL.write.1.tlog
...\.....\link-cvtres.read.1.tlog
...\.....\link-cvtres.write.1.tlog
...\.....\link.536-cvtres.read.1.tlog
...\.....\link.536-cvtres.write.1.tlog
...\.....\link.536.read.1.tlog
...\.....\link.536.write.1.tlog
...\.....\link.9496-cvtres.read.1.tlog
...\.....\link.9496-cvtres.write.1.tlog
...\.....\link.9496.read.1.tlog
...\.....\link.9496.write.1.tlog
...\.....\link.read.1.tlog
...\.....\link.write.1.tlog
...\.....\mt.read.1.tlog
...\.....\mt.write.1.tlog
...\.....\rc.read.1.tlog
...\.....\rc.write.1.tlog
...\.....\UFO.Build.CppClean.log
...\.....\UFO.lastbuildstate
...\.....\UFO.log
...\.....\UFO_manifest.rc
...\main.cpp
...\StructQueue.cpp
...\StructQueue.h
...\UFO.bmp
...\UFO.vcxproj
...\UFO.vcxproj.filters
...\UFO.vcxproj.user
...\UFODemo.cpp
...\UFODemo.h
Framework\AnimationSprite.cpp
.........\AnimationSprite.h
.........\Font.cpp
.........\Font.h
.........\Game.cpp
.........\Game.h
.........\Input.cpp
.........\Input.h
.........\Resources.cpp
.........\Resources.h
.........\Sprite.cpp
.........\Sprite.h
.........\SpriteButton.cpp
.........\SpriteButton.h
.........\SpriteManager.cpp
.........\SpriteManager.h
UFO\Debug
UFO
Framework