Description: Silverlight and Windows Phone 7.1 have with SL.XNA mode, which means that we can produce high-performance 3D games and software products in the relevant platform without the need for secondary coding. With some of the tools to explain SL.XNA the 3D realization of the principle, and demonstrates how to load and parse a full-featured with maps and skeletal animation role models.
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51Aspx源码必读.txt
SLXnaGame.sln
SLXnaGame.suo
.........\App.xaml
.........\App.xaml.cs
.........\ApplicationIcon.png
.........\AppServiceProvider.cs
.........\Background.png
.........\GamePage.xaml
.........\GamePage.xaml.cs
.........\InputManager.cs
.........\MainPage.xaml
.........\MainPage.xaml.cs
.........\SLXnaGame.csproj
.........\SLXnaGame.csproj.user
.........\SplashScreenImage.jpg
.........\UIManager.cs
.........\Bin\Debug\WMAppManifest.xml
.........\obj\Debug\App.g.cs
.........\...\.....\App.g.i.cs
.........\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
.........\...\.....\GamePage.g.cs
.........\...\.....\GamePage.g.i.cs
.........\...\.....\MainPage.g.cs
.........\...\.....\MainPage.g.i.cs
.........\...\.....\SLXnaGame.csprojResolveAssemblyReference.cache
.........\Properties\AppManifest.xml
.........\..........\AssemblyInfo.cs
.........\..........\WMAppManifest.xml
.........\Resource\UI\Arraw.png
.........\........\..\FrontPage.jpg
.........Lib\Args.cs
............\Enums.cs
............\Global.cs
............\InputHandler.cs
............\SLXnaGameLib.csproj
............\SLXnaGameLib.csproj.Debug.cachefile
............\SLXnaGameLib.csproj.user
............\Structs.cs
............\UIHandler.cs
............\Engine\BEPUphysics.dll
............\......\Nine.Content.Pipeline.dll
............\......\Nine.dll
............\......\Nine.Graphics.dll
............\......\Nine.Navigation.dll
............\......\Nine.Physics.dll
............\Model3D\Role.cs
............\.......\RoleManager.cs
............\obj\Windows Phone\Debug\DesignTimeResolveAssemblyReferencesInput.cache
............\Properties\AssemblyInfo.cs
............\Sprite2D\Pic.cs
............\........\Sprite.cs
............\........\SpriteManager.cs
............Content\SLXnaGameContent.contentproj
...................\SLXnaGameContent.contentproj.user
...................\Model\Axes.X
...................\.....\AxesTexture.bmp
...................\.....\Dagger.X
...................\.....\DoubleEdgedAxes.X
...................\.....\DoubleEdgedAxesTexture.tga
...................\.....\Face0.BMP
...................\.....\Face1.bmp
...................\.....\Face2.bmp
...................\.....\HugeAxes.X
...................\.....\HugeAxesTexture.tga
...................\.....\Mace.X
...................\.....\MaceTexture.tga
...................\.....\Sword.X
...................\.....\SwordTexture.dds
...................\.....\Woman.X
...................\.....\WomanGeometry.X
...................\.....\WomanTexture0.BMP
...................\.....\WomanTexture1.bmp
...................\.....\WomanTexture2.bmp
...................\obj\Debug\DesignTimeResolveAssemblyReferencesInput.cache
...................\...\Windows Phone\Debug\SLXnaGameContent.contentproj.FileListAbsolute.txt
...................\...\.............\.....\SLXnaGameLibContent.contentproj.FileListAbsolute.txt