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Title: axonengine Download
 Description: AxonEngine with HDR Blur tec. support lua script.
 Downloaders recently: [More information of uploader enorof]
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axonengine
..........\.gitignore
..........\7zbin.bat
..........\7zbin.txt
..........\axengine
..........\........\data
..........\........\....\data.vcproj
..........\........\....\fonts
..........\........\....\.....\Font.reg
..........\........\....\.....\NOTICE
..........\........\....\.....\README.txt
..........\........\....\.....\console.font
..........\........\....\.....\default.font
..........\........\....\materials
..........\........\....\.........\_add.mtr
..........\........\....\.........\_alphatest.mtr
..........\........\....\.........\_blend.mtr
..........\........\....\.........\_blinn.mtr
..........\........\....\.........\_branch.mtr
..........\........\....\.........\_decal.mtr
..........\........\....\.........\_frond.mtr
..........\........\....\.........\_globallight.mtr
..........\........\....\.........\_glow.mtr
..........\........\....\.........\_leafcard.mtr
..........\........\....\.........\_leafmesh.mtr
..........\........\....\.........\_physics.mtr
..........\........\....\.........\_pointlight.mtr
..........\........\....\.........\_skyNishita.mtr
..........\........\....\.........\_skyNishitaGen.mtr
..........\........\....\.........\_skybox.mtr
..........\........\....\.........\activeArea.mtr
..........\........\....\.........\animation.mtr
..........\........\....\.........\animation_GPU.mtr
..........\........\....\.........\billboardMesh.mtr
..........\........\....\.........\billboardMesh_GPU.mtr
..........\........\....\.........\bomn.mtr
..........\........\....\.........\bomn_GPU.mtr
..........\........\....\.........\default.mtr
..........\........\....\.........\depthhack.mtr
..........\........\....\.........\drawquad.mtr
..........\........\....\.........\fire.mtr
..........\........\....\.........\fire_GPU.mtr
..........\........\....\.........\flaretrail.mtr
..........\........\....\.........\font.mtr
..........\........\....\.........\grass.mtr
..........\........\....\.........\grass1.mtr
..........\........\....\.........\grass2.mtr
..........\........\....\.........\grass3.mtr
..........\........\....\.........\lingArrow.mtr
..........\........\....\.........\lingArrow_GPU.mtr
..........\........\....\.........\maskvolume.mtr
..........\........\....\.........\null.mtr
..........\........\....\.........\ocean.mtr
..........\........\....\.........\shadowblur.mtr
..........\........\....\.........\shadowmask.mtr
..........\........\....\.........\smoke.mtr
..........\........\....\.........\terrain.mtr
..........\........\....\.........\terrainbrush.mtr
..........\........\....\.........\uiDefault.mtr
..........\........\....\scripts
..........\........\....\.......\Game.lua
..........\........\....\.......\Object.lua
..........\........\....\.......\Physics.lua
..........\........\....\.......\Start.lua
..........\........\....\.......\Test.lua
..........\........\....\.......\Utils.lua
..........\........\....\.......\common.lua
..........\........\....\.......\game
..........\........\....\.......\....\Effect
..........\........\....\.......\....\......\Light.lua
..........\........\....\.......\....\......\Particle.lua
..........\........\....\.......\....\......\Sound.lua
..........\........\....\.......\....\Entity.lua
..........\........\....\.......\....\Fixed.lua
..........\........\....\.......\....\Light
..........\........\....\.......\....\.....\PointLight.lua
..........\........\....\.......\....\.....\SpotLight.lua
..........\........\....\.......\....\Node.lua
..........\........\....\.......\....\Physics
..........\........\....\.......\....\.......\Animated.lua
..........\........\....\.......\....\.......\Articulated.lua
..........\........\....\.......\....\.......\RigidBody.lua
..........\........\....\.......\....\Player.lua
..........\........\....\.......\....\StaticFixed.lua
..........\........\....\.......\....\TreeFixed.lua
..........\........\....\.......\....\Weapon_1hp.lua
..........\........\....\.......\....\Weapon_1hp_Mauser.lua
..........\........\....\.......\human.lua
..........\........\....\.......\physics
..........\........\..

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