Description: Bicubic Bezier surface algorithm is very suitable for the opengl beginners, we can see, there may be mistakes, bear with me.
To Search:
File list (Check if you may need any files):
案例19-双三次Bezier曲面算法\MainFrm.cpp
............................\MainFrm.h
............................\P2D.cpp
............................\P2D.h
............................\P3D.cpp
............................\P3D.h
............................\ReadMe.txt
............................\.ES\APP.ICO
............................\...\DRAW.ICO
............................\...\EXIT.ICO
............................\...\Help.ico
............................\...\kld.bmp
............................\...\Misc03.ico
............................\...\Test.ico
............................\...\Test.rc2
............................\...\TestDoc.ico
............................\...\Toolbar.bmp
............................\resource.h
............................\StdAfx.cpp
............................\StdAfx.h
............................\Test.aps
............................\Test.clw
............................\Test.cpp
............................\Test.dsp
............................\Test.dsw
............................\Test.h
............................\Test.ncb
............................\Test.opt
............................\Test.rc
............................\TestDoc.cpp
............................\TestDoc.h
............................\TestView.cpp
............................\TestView.h
............................\Debug
............................\RES
案例19-双三次Bezier曲面算法