Description: I picked a sky full of stars based on the Android platform casual games. use the accelerometer to control game characters, you can rotate the phone to make the characters whereabouts, if the figure drops to any edge of the screen, the game ends continuous random stars game, characters in the game must continue to eat the stars, which improve their position in the screen, in order to avoid the fall into the edge of the screen. This game project is one hundred forest altar Android training (http://www.bailintan.com), student development, access to source code and more Android project information, please search for " forest altar.
To Search:
File list (Check if you may need any files):
满天星\MyprojectofGame.apk
......\...............1\.classpath
......\................\.project
......\................\.settings\org.eclipse.jdt.core.prefs
......\................\AndroidManifest.xml
......\................\assets\Characters\android_character.plist
......\................\......\..........\android_character.png
......\................\......\..........\biff_atlas.plist
......\................\......\..........\biff_atlas.png
......\................\......\..........\bluto_atlas.plist
......\................\......\..........\bluto_atlas.png
......\................\......\..........\bradley_atlas.plist
......\................\......\..........\bradley_atlas.png
......\................\......\..........\busterlights_atlas.plist
......\................\......\..........\busterlights_atlas.png
......\................\......\..........\buster_atlas.plist
......\................\......\..........\buster_atlas.png
......\................\......\..........\chimpbox_atlas.plist
......\................\......\..........\chimpbox_atlas.png
......\................\......\..........\chippy_atlas.plist
......\................\......\..........\chippy_atlas.png
......\................\......\..........\dizzy_atlas.plist
......\................\......\..........\dizzy_atlas.png
......\................\......\..........\foxworthy_atlas.plist
......\................\......\..........\foxworthy_atlas.png
......\................\......\..........\koko_atlas.plist
......\................\......\..........\koko_atlas.png
......\................\......\..........\marty_atlas.plist
......\................\......\..........\marty_atlas.png
......\................\......\..........\pepper_atlas.plist
......\................\......\..........\pepper_atlas.png
......\................\......\..........\ponpon_atlas.plist
......\................\......\..........\ponpon_atlas.png
......\................\......\..........\redford_atlas.plist
......\................\......\..........\redford_atlas.png
......\................\......\..........\ridley_atlas.plist
......\................\......\..........\ridley_atlas.png
......\................\......\..........\rocky_atlas.plist
......\................\......\..........\rocky_atlas.png
......\................\......\..........\rolf_atlas.plist
......\................\......\..........\rolf_atlas.png
......\................\......\..........\rosie_atlas.plist
......\................\......\..........\rosie_atlas.png
......\................\......\..........\santaredford_atlas.plist
......\................\......\..........\santaredford_atlas.png
......\................\......\..........\sheldon_atlas.plist
......\................\......\..........\sheldon_atlas.png
......\................\......\..........\tyrone_atlas.plist
......\................\......\..........\tyrone_atlas.png
......\................\bin\classes\classes.dex
......\................\...\.......\.om\model\Fraise.class
......\................\...\.......\...\.....\Movement.class
......\................\...\.......\...\.....\Person.class
......\................\...\.......\...\.....\R$attr.class
......\................\...\.......\...\.....\R$drawable.class
......\................\...\.......\...\.....\R$id.class
......\................\...\.......\...\.....\R$layout.class
......\................\...\.......\...\.....\R$raw.class
......\................\...\.......\...\.....\R$string.class
......\................\...\.......\...\.....\R.class
......\................\...\.......\...\.....\Score.class
......\................\...\.......\...\.....\StageProperty.class
......\................\...\.......\...\.....\Star.class
......\................\...\.......\...\view\CustomsPassActivity.class
......\................\...\.......\...\....\GameActivity$1$1.class
......\................\...\.......\...\....\GameActivity$1$2.class
......\................\...\.......\...\....\GameActivity$1.class
......\................\...\.......\...\....\GameActivity$2$1.class
......\................\...\.......\...\....\GameActivity$2.class