File list (Check if you may need any files):
StarTrekII
..........\bin
..........\...\x86
..........\...\...\Debug
..........\...\...\.....\Content
..........\...\...\.....\.......\Fonts
..........\...\...\.....\.......\SoundFX
..........\...\...\.....\.......\.......\Sound Bank.xsb
..........\...\...\.....\.......\.......\sounds.xgs
..........\...\...\.....\.......\Textures
..........\...\...\.....\.......\........\EExplosion
..........\...\...\.....\StarTrekII.exe
..........\...\...\Release
..........\Content
..........\.......\bin
..........\.......\...\x86
..........\.......\...\...\Debug
..........\.......\...\...\Release
..........\.......\Content.contentproj
..........\.......\Content.contentproj.user
..........\.......\Fonts
..........\.......\.....\StarTrekFont.spritefont
..........\.......\obj
..........\.......\...\Content.contentproj.FileListAbsolute.txt
..........\.......\...\Content.contentproj.XactOutput.FileList.txt
..........\.......\...\x86
..........\.......\...\...\Debug
..........\.......\...\...\.....\ContentPipeline.xml
..........\.......\...\...\.....\ResolveAssemblyReference.cache
..........\.......\...\...\.....\SoundFX
..........\.......\...\...\.....\.......\sounds.xml
..........\.......\...\...\.....\TempPE
..........\.......\...\...\.....\Textures
..........\.......\...\...\.....\........\Sphere1%0.xml
..........\.......\...\...\Release
..........\.......\...\...\.......\TempPE
..........\.......\Sound
..........\.......\.....\alarm.wav
..........\.......\SoundFX
..........\.......\.......\accel.wav
..........\.......\.......\alarm.wav
..........\.......\.......\autodestruct.wav
..........\.......\.......\captain.wav
..........\.......\.......\explosion.wav
..........\.......\.......\explosion_2.wav
..........\.......\.......\missile.wav
..........\.......\.......\redalert.wav
..........\.......\.......\sounds.xap
..........\.......\.......\standby.wav
..........\.......\.......\tas_sound_spock_suluabout.wav
..........\.......\.......\tas_sound_spock_that_would_be_illogical.wav
..........\.......\.......\warp.wav
..........\.......\.......\Win
..........\.......\.......\...\sounds.xgs
..........\.......\.......\Xbox
..........\.......\Textures
..........\.......\........\7.bmp
..........\.......\........\8.bmp
..........\.......\........\bknd.png
..........\.......\........\EExplosion
..........\.......\........\..........\EExplosion1.png
..........\.......\........\..........\EExplosion10.png
..........\.......\........\..........\EExplosion11.png
..........\.......\........\..........\EExplosion2.png
..........\.......\........\..........\EExplosion3.png
..........\.......\........\..........\EExplosion4.png
..........\.......\........\..........\EExplosion5.png
..........\.......\........\..........\EExplosion6.png
..........\.......\........\..........\EExplosion7.png
..........\.......\........\..........\EExplosion8.png
..........\.......\........\..........\EExplosion9.png
..........\.......\........\..........\Thumbs.db
..........\.......\........\enterprise.png
..........\.......\........\enterprise_large.png
..........\.......\........\enterprise_original.png
..........\.......\........\Jupiter.png
..........\.......\........\Klingon.png
..........\.......\........\Klingon2.png
..........\.......\........\klingon_1.png
..........\.......\........\photon.png
..........\.......\........\Sphere1.x
..........\ContentImporter1.cs
..........\Enemy.cs
..........\EnemyExplosion.cs
..........\Game.ico
..........\Game1.cs
..........\GameThumbnail.png
..........\KlingonPiece.cs
..........\obj
..........\...\StarTrekII.csproj.FileListAbsolute.txt
..........\...\x86
..........\...\...\Debug
..........\...\...\.....\Microsoft.Xna.Framework.RuntimeProfile.txt
..........\...\...\.....\Refactor
..........\...\...\.....\ResolveAssemblyReference.cache
..........\...\...\.....\StarTrekII.obj.x86.Debug.Microsoft.Xna.Framework.RuntimeProfile.txt
..........\...\...\.....\TempPE
..........\...\...\Release
..........\...\...\.......\TempPE
..........\Photon.cs