Description: This source is a Nobukatsu PLC and the host computer through the COM or 485 communications program, the interface is simple, only a test, some features not yet perfect. Can read and write PLC internal registers.
To Search:
File list (Check if you may need any files):
复件 信捷波峰焊电脑机BFHX
.........................\abc.txt
.........................\BFHX.APS
.........................\BFHX.clw
.........................\BFHX.cpp
.........................\BFHX.dsp
.........................\BFHX.dsw
.........................\BFHX.h
.........................\BFHX.idl
.........................\BFHX.ncb
.........................\BFHX.opt
.........................\BFHX.plg
.........................\BFHX.rc
.........................\BFHX.rgs
.........................\BFHXDlg.cpp
.........................\BFHXDlg.h
.........................\clock
.........................\.....\EDCLOCK.CPP
.........................\.....\EDCLOCK.H
.........................\ColorButton.cpp
.........................\ColorButton.h
.........................\commondialog.cpp
.........................\commondialog.h
.........................\Debug
.........................\.....\BFHX.exe
.........................\.....\BFHX.ilk
.........................\.....\BFHX.obj
.........................\.....\BFHX.pch
.........................\.....\BFHX.pdb
.........................\.....\BFHX.res
.........................\.....\BFHXDlg.obj
.........................\.....\ColorButton.obj
.........................\.....\commondialog.obj
.........................\.....\EDCLOCK.obj
.........................\.....\fssjdlg.obj
.........................\.....\GAME.obj
.........................\.....\HELPDIALOG.obj
.........................\.....\jqcsdlg.obj
.........................\.....\mscomm.obj
.........................\.....\MSVCRTD.DLL
.........................\.....\NEWEDIT.obj
.........................\.....\passwddlg.obj
.........................\.....\RCa02588
.........................\.....\StdAfx.obj
.........................\.....\timelines.obj
.........................\.....\Tools.obj
.........................\.....\vc60.idb
.........................\.....\vc60.pdb
.........................\.....\yxcsdlg.obj
.........................\.....\yxjldlg.obj
.........................\fssjdlg.cpp
.........................\fssjdlg.h
.........................\GAME.cpp
.........................\GAME.h
.........................\HELPDIALOG.cpp
.........................\HELPDIALOG.h
.........................\HELPEDIT.cpp
.........................\HELPEDIT.h
.........................\jqcsdlg.cpp
.........................\jqcsdlg.h
.........................\MainFrm.cpp
.........................\MainFrm.h
.........................\Midi.cpp
.........................\Midi.h
.........................\mscomm.cpp
.........................\mscomm.h
.........................\NEWEDIT.cpp
.........................\NEWEDIT.h
.........................\NEWFINDREPLACE.cpp
.........................\NEWFINDREPLACE.h
.........................\passwddlg.cpp
.........................\passwddlg.h
.........................\ReadMe.txt
.........................\Release
.........................\.......\BFHX.exe
.........................\.......\BFHX.obj
.........................\.......\BFHX.pch
.........................\.......\BFHX.res
.........................\.......\BFHXDlg.obj
.........................\.......\ColorButton.obj
.........................\.......\commondialog.obj
.........................\.......\EDCLOCK.obj
.........................\.......\fssjdlg.obj
.........................\.......\jqcsdlg.obj
.........................\.......\mscomm.obj
.........................\.......\passwddlg.obj
.........................\.......\StdAfx.obj
.........................\.......\timelines.obj
.........................\.......\Tools.obj
.........................\.......\vc60.idb
.........................\.......\yxcsdlg.obj
.........................\.......\yxjldlg.obj
.........................\res
.........................\resource.h
.........................\...\0.BMP
.........................\...\1.BMP
.........................\...\2.BMP
.........................\...\3.BMP
.........................\...\4.BMP
.........................\...\5.BMP