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Title: DepthOfField10.1 Download
 Description: This sample presents a technique for combining multi-sample anti-aliasing (MSAA) with a depth-of-field effect. It utilizes Direct3D 10.1 APIs and hardware to retrieve depth values ​ ​ from a multi-sampled depth buffer.
 Downloaders recently: [More information of uploader 523246653]
 To Search: msaa
File list (Check if you may need any files):
DepthOfField10.1\DepthOfField10.1.cpp
................\DepthOfField10.1.exe
................\DepthOfField10.1.fx
................\DepthOfField10.1.manifest
................\DepthOfField10.1.pdf
................\DepthOfField10.1.rc
................\DepthOfField10.1_2005.sln
................\DepthOfField10.1_2005.vcproj
................\DepthOfField10.1_2008.sln
................\DepthOfField10.1_2008.vcproj
................\.XUT\Core\dpiaware.manifest
................\....\....\DXUT.cpp
................\....\....\DXUT.h
................\....\....\DXUTCore_2005.sln
................\....\....\DXUTCore_2005.vcproj
................\....\....\DXUTCore_2008.sln
................\....\....\DXUTCore_2008.vcproj
................\....\....\DXUTenum.cpp
................\....\....\DXUTenum.h
................\....\....\DXUTmisc.cpp
................\....\....\DXUTmisc.h
................\....\Optional\directx.ico
................\....\........\DXUTcamera.cpp
................\....\........\DXUTcamera.h
................\....\........\DXUTgui.cpp
................\....\........\DXUTgui.h
................\....\........\DXUTguiIME.cpp
................\....\........\DXUTguiIME.h
................\....\........\DXUTLockFreePipe.h
................\....\........\DXUTOptional_2005.sln
................\....\........\DXUTOptional_2005.vcproj
................\....\........\DXUTOptional_2008.sln
................\....\........\DXUTOptional_2008.vcproj
................\....\........\DXUTres.cpp
................\....\........\DXUTres.h
................\....\........\DXUTsettingsdlg.cpp
................\....\........\DXUTsettingsdlg.h
................\....\........\DXUTShapes.cpp
................\....\........\DXUTShapes.h
................\....\........\ImeUi.cpp
................\....\........\ImeUi.h
................\....\........\SDKmesh.cpp
................\....\........\SDKmesh.h
................\....\........\SDKmisc.cpp
................\....\........\SDKmisc.h
................\....\........\SDKsound.cpp
................\....\........\SDKsound.h
................\....\........\SDKwavefile.cpp
................\....\........\SDKwavefile.h
................\Media\MicroscopeCity\city.dds
................\.....\..............\column.dds
................\.....\..............\column.sdkmesh
................\.....\..............\occcity.sdkmesh
................\.....\..............\occluder.sdkmesh
................\.....\..............\scanner.dds
................\.....\..............\scanner.sdkmesh
................\resource.h
................\Thumbnail.jpg
................\DXUT\Core
................\....\Optional
................\Media\MicroscopeCity
................\DXUT
................\Media
DepthOfField10.1
    

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