Description: Modified from OpenCores Othello game code. Using the VGA output display, PS2 keyboard (W, A, S, D, Enter) input control to achieve AI, LED lights indicate whether the game is over, VGA display frequency of 25MHz, the system frequency of 50MHz, after Cyclone IV chip, board-level debugging EP4CE115F29C7N to achieve full functionality, folder there rtl source code, pin definition of pin file, and can be programmed and the JTAG programming of pof and E2PROM sof file,
To Search:
File list (Check if you may need any files):
rel_08_done\readme.txt
...........\reversi.pin
...........\reversi.pof
...........\reversi.sof
...........\.tl\board_move.v
...........\...\b_move.v
...........\...\game_ai.v
...........\...\.reybox_tmp\cbx_args.txt
...........\...\heuristics.v
...........\...\hvsync_gen.v
...........\...\memory_bram.v
...........\...\moves_map.v
...........\...\move_cell.v
...........\...\negedge_detect.v
...........\...\negedge_detect.v.bak
...........\...\pll.qip
...........\...\pll.v
...........\...\pll_bb.v
...........\...\ps2_decoder.v
...........\...\ps2_decoder.v.bak
...........\...\ps2_top.v
...........\...\ps2_top.v.bak
...........\...\RB_cnt.v
...........\...\reversi.v
...........\...\reversi.v.bak
...........\...\rs232.v
...........\...\time_analysis.v
...........\...\vga_controller.v
...........\...\vga_controller.v.bak
...........\...\xy_calculate.v
...........\...\xy_calculate.v.bak
...........\...\greybox_tmp
...........\rtl
rel_08_done