Description: In Visual C++6.0 environment, the use of OpenGL graphics library, cool flash pot to achieve three-dimensional dynamic display I debug through, please refer to!
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Source\3dobj.c
......\Debug\Envmap.obj
......\.....\Skeleton.exe
......\.....\Skeleton.ilk
......\.....\Skeleton.obj
......\.....\Skeleton.pdb
......\.....\StdAfx.obj
......\.....\SVector.obj
......\.....\Texture.obj
......\.....\vc60.idb
......\.....\vc60.pdb
......\Envmap.cpp
......\envmap.jpg
......\ijl.h
......\ijl.lib
......\ijl10.dll
......\MARBTEAL.jpg
......\O021.JPG
......\PTypes.h
......\Skeleton.001
......\Skeleton.cpp
......\Skeleton.dsp
......\Skeleton.dsw
......\Skeleton.ncb
......\Skeleton.opt
......\Skeleton.plg
......\StdAfx.cpp
......\StdAfx.h
......\SVector.cpp
......\SVector.h
......\Texture.cpp
......\Texture.h
......\Debug
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