Description: Robot in the 3D scene to add texture, light and texture, and animation design
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3009218006迟晓彤
................\Project3
................\........\OpenGL
................\........\......\BezierCurveEvaluator.cpp
................\........\......\BezierCurveEvaluator.h
................\........\......\CatmullCurveEvaluator.cpp
................\........\......\CatmullCurveEvaluator.h
................\........\......\Curve.cpp
................\........\......\Curve.h
................\........\......\CurveCtrl.cpp
................\........\......\CurveCtrl.h
................\........\......\CurveEvaluator.cpp
................\........\......\CurveEvaluator.h
................\........\......\Data
................\........\......\....\2.bmp
................\........\......\....\box.bmp
................\........\......\....\face.bmp
................\........\......\....\step.bmp
................\........\......\LinearCurveEvaluator.cpp
................\........\......\LinearCurveEvaluator.h
................\........\......\MPoint.cpp
................\........\......\MPoint.h
................\........\......\Model.cpp
................\........\......\Model.h
................\........\......\OpenGL.aps
................\........\......\OpenGL.cpp
................\........\......\OpenGL.exe
................\........\......\OpenGL.h
................\........\......\OpenGL.rar
................\........\......\OpenGL.rc
................\........\......\OpenGL.txt
................\........\......\OpenGL.vcxproj
................\........\......\OpenGL.vcxproj.filters
................\........\......\OpenGL.vcxproj.user
................\........\......\OpenGLDlg.cpp
................\........\......\OpenGLDlg.h
................\........\......\ReadMe.txt
................\........\......\Release
................\........\......\.......\BezierCurveEvaluator.obj
................\........\......\.......\CL.read.1.tlog
................\........\......\.......\CL.write.1.tlog
................\........\......\.......\CatmullCurveEvaluator.obj
................\........\......\.......\Curve.obj
................\........\......\.......\CurveCtrl.obj
................\........\......\.......\CurveEvaluator.obj
................\........\......\.......\LinearCurveEvaluator.obj
................\........\......\.......\MPoint.obj
................\........\......\.......\Model.obj
................\........\......\.......\OpenGL.exe.intermediate.manifest
................\........\......\.......\OpenGL.lastbuildstate
................\........\......\.......\OpenGL.log
................\........\......\.......\OpenGL.obj
................\........\......\.......\OpenGL.pch
................\........\......\.......\OpenGL.res
................\........\......\.......\OpenGLDlg.obj
................\........\......\.......\RenderWnd.obj
................\........\......\.......\RobotModel.obj
................\........\......\.......\RulerCtrl.obj
................\........\......\.......\link-cvtres.read.1.tlog
................\........\......\.......\link-cvtres.write.1.tlog
................\........\......\.......\link.read.1.tlog
................\........\......\.......\link.write.1.tlog
................\........\......\.......\mt.read.1.tlog
................\........\......\.......\mt.write.1.tlog
................\........\......\.......\rc.read.1.tlog
................\........\......\.......\rc.write.1.tlog
................\........\......\.......\stdafx.obj
................\........\......\.......\vc100.pdb
................\........\......\RenderWnd.cpp
................\........\......\RenderWnd.h
................\........\......\RobotModel.cpp
................\........\......\RobotModel.h
................\........\......\RulerCtrl.cpp
................\........\......\RulerCtrl.h
................\........\......\glaux
................\........\......\.....\glaux.Lib
................\........\......\.....\glaux.h
................\........\......\glut
................\........\......\....\README-win32.txt
................\........\......\....\glut.def
................\........\......\....\glut.h
................\........\......\....\glut32.