Description: Algorithm for calculation of 2D dice track, though not particularly good, but can also hope to help you.
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File list (Check if you may need any files):
2D仿真骰子算法\demo\Image\Box.bmp
..............\....\.....\Dice.bmp
..............\....\.....\hand.bmp
..............\....\.....\Table.bmp
..............\....\kyodai.cur
..............\....\Test.exe
..............\src\CAdministrator.cpp
..............\...\CAdministrator.h
..............\...\CDice.cpp
..............\...\CDice.h
..............\...\CFont.cpp
..............\...\CFont.h
..............\...\CManager.cpp
..............\...\CManager.h
..............\...\CTexture2D.cpp
..............\...\CTexture2D.h
..............\...\CWnd.cpp
..............\...\icon1.ico
..............\...\Image\Box.bmp
..............\...\.....\Dice.bmp
..............\...\.....\hand.bmp
..............\...\.....\Table.bmp
..............\...\kyodai.cur
..............\...\ReadMe.txt
..............\...\resource.h
..............\...\Test.aps
..............\...\Test.rc
..............\...\Test.sln
..............\...\Test.vcproj
..............\...\Utils.h
..............\demo\Image
..............\src\Image
..............\demo
..............\src
2D仿真骰子算法