Description: Silverlight-MMORPG game engine code 0112
Here we note that this completion is about 50 of the 2D-ARPG game engine, there is no map cutting, multi-threading is not optimized, the algorithm is not optimized, no way to find and many other problems,
Summary of the reasons is the structure the outset there were problems, so I do not intend to conduct a comprehensive and its follow-up produced. As it s open source, and perhaps all of the friends of the great harm to beneficial,
Then it hidden it. But that is because of its existence, will have this tutorial is a more elegant, simple style of popping. I completely reject, in this case
All its weaknesses, it does not achieve the realization of all functions, so that all of my friends can use WPF/Silverlight-depth development of the game
App.xaml by the StartupUri can modify the parameters to achieve different preferences Window start
If the compiler does not pass:
You may be. NET version of the problem (recommended. NET3.
To Search:
File list (Check if you may need any files):
QXGameEngine.Web\ClientBin\QXGameEngine.xap
................\Game.htm
................\Image\BB0.jpg
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................\Silverlight.js
................\web.config
QXGameEngine.sln
QXGameEngine.suo
............\App.xaml
............\App.xaml.cs
............\.udio\magic.mp3
............\.....\music0.mp3
............\.....\sword.mp3
............\Bin\Debug\AppManifest.xaml
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