Description: Can realize painting points, draw a line (drag type), painting elliptic class (ditto), draw the rectangular (ditto), filling, optional draw lines (drag type), rubber, screen clearing drawing function.
Have set brush style and colour, set the rubber styles and colors, set the function of the fill color.
Has withdrawn and keep reading document function (some deficits).
All the operation equipped with shortcuts, convenient operation.
State display the current operation state coordinates and brush. (part of the menu item also set the status bar that dynamic)
To Search:
File list (Check if you may need any files):
graphic
.......\Debug
.......\.....\APPMODUL.obj
.......\.....\APPMODUL.sbr
.......\.....\EditPenDlg.obj
.......\.....\EditPenDlg.sbr
.......\.....\FDlgBar.obj
.......\.....\FDlgBar.sbr
.......\.....\MainFrm.obj
.......\.....\MainFrm.sbr
.......\.....\StdAfx.obj
.......\.....\StdAfx.sbr
.......\.....\pb.bsc
.......\.....\pb.exe
.......\.....\pb.ilk
.......\.....\pb.obj
.......\.....\pb.pch
.......\.....\pb.pdb
.......\.....\pb.res
.......\.....\pb.sbr
.......\.....\pbDoc.obj
.......\.....\pbDoc.sbr
.......\.....\pbView.obj
.......\.....\pbView.sbr
.......\.....\vc60.idb
.......\.....\vc60.pdb
.......\EditPenDlg.cpp
.......\EditPenDlg.h
.......\FDlgBar.cpp
.......\FDlgBar.h
.......\GraphRecord.h
.......\MainFrm.cpp
.......\MainFrm.h
.......\ReadMe.txt
.......\Release
.......\.......\APPMODUL.obj
.......\.......\EditPenDlg.obj
.......\.......\FDlgBar.obj
.......\.......\MainFrm.obj
.......\.......\StdAfx.obj
.......\.......\pb.exe
.......\.......\pb.obj
.......\.......\pb.pch
.......\.......\pb.res
.......\.......\pbDoc.obj
.......\.......\pbView.obj
.......\.......\vc60.idb
.......\StdAfx.cpp
.......\StdAfx.h
.......\map.cpp
.......\map.h
.......\pb.aps
.......\pb.clw
.......\pb.cpp
.......\pb.dsp
.......\pb.dsw
.......\pb.h
.......\pb.ncb
.......\pb.opt
.......\pb.plg
.......\pb.rc
.......\pbDoc.cpp
.......\pbDoc.h
.......\pbView.cpp
.......\pbView.h
.......\res
.......\...\bitmap1.bmp
.......\...\bitmap2.bmp
.......\...\bitmap3.bmp
.......\...\bmp00001.bmp
.......\...\bmp00002.bmp
.......\...\bmp00003.bmp
.......\...\bmp00004.bmp
.......\...\bmp00005.bmp
.......\...\cursor1.cur
.......\...\pb.ico
.......\...\pb.rc2
.......\...\pbDoc.ico
.......\resource.h
.......\resource.hm