Description: This is a semi-async socket stream library. It is basically event based system, which is called whenever data is received but not requested. It also supports name resolution (sync or async). It supports TCP. No Winsock or BSD headers are exposed.
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SocketLib
.........\Definitions.h
.........\HostInfo.cpp
.........\HostInfo.h
.........\Networking.cpp
.........\Networking.h
.........\Private.cpp
.........\Private.h
.........\pThreads
.........\........\pthread.h
.........\........\pthreadVC2.dll
.........\........\pthreadVC2.lib
.........\........\sched.h
.........\........\semaphore.h
.........\SocketException.h
.........\TCPClient.h
.........\TCPServer.cpp
.........\TCPServer.h
.........\TCPSocketStream.h
.........\TCPSocketStreamBuffer.cpp
.........\TCPSocketStreamBuffer.h
GGE
...\Utils
...\.....\Any.h
...\.....\BasicGraphics.h
...\.....\Binary.h
...\.....\Bounds2D.h
...\.....\BufferList.h
...\.....\Collection.h
...\.....\EventChain.h
...\.....\FileSystemHelper.h
...\.....\GGE Flags.txt
...\.....\GGE.h
...\.....\Iterator.h
...\.....\LinkedList.h
...\.....\ManagedBuffer.h
...\.....\Margins.h
...\.....\PAClassList.h
...\.....\Point2D.h
...\.....\Property.h
...\.....\Random.h
...\.....\Rectangle2D.h
...\.....\Size2D.h
...\.....\Utils.h
...\.....\ValueList.h