Description: Use C Builder realize Chinese chess, can run directly can also compile operation!
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C++Builder程序设计范例——中国象棋\BcbChess\AboutDlog.cpp
..................................\........\AboutDlog.dfm
..................................\........\AboutDlog.h
..................................\........\AboutDlog.obj
..................................\........\Amask.bmp
..................................\........\Bassist.bmp
..................................\........\Bbishop.bmp
..................................\........\Bgunner.bmp
..................................\........\BkBrush.bmp
..................................\........\Bking.bmp
..................................\........\Bking.ico
..................................\........\Bkngt.bmp
..................................\........\Bmask.bmp
..................................\........\BPAWN.BMP
..................................\........\Brook.bmp
..................................\........\CDefines.h
..................................\........\check.bmp
..................................\........\Chess.bpr
..................................\........\chess.cpp
..................................\........\Chess.exe
..................................\........\Chess.h
..................................\........\chess.ico
..................................\........\chess.obj
..................................\........\chess.rc
..................................\........\chess.RES
..................................\........\Chess.tds
..................................\........\ChessErr.cpp
..................................\........\ChessErr.h
..................................\........\ChessErr.obj
..................................\........\CHKBON.BMP
..................................\........\ColorDlog.cpp
..................................\........\ColorDlog.dfm
..................................\........\ColorDlog.h
..................................\........\ColorDlog.obj
..................................\........\EditForm2.cpp
..................................\........\EditForm2.dfm
..................................\........\EditForm2.h
..................................\........\EditForm2.obj
..................................\........\EndGameDlog.cpp
..................................\........\EndGameDlog.h
..................................\........\EndGameDlog.obj
..................................\........\Evaluate.cpp
..................................\........\Evaluate.obj
..................................\........\Global.h
..................................\........\GlobalFun.cpp
..................................\........\GlobalFun.obj
..................................\........\Gmask.bmp
..................................\........\InfoForm3.cpp
..................................\........\InfoForm3.dfm
..................................\........\InfoForm3.h
..................................\........\InfoForm3.obj
..................................\........\InputMinPerGame.cpp
..................................\........\InputMinPerGame.dfm
..................................\........\InputMinPerGame.h
..................................\........\InputMinPerGame.obj
..................................\........\InputPlyDepth.cpp
..................................\........\InputPlyDepth.dfm
..................................\........\InputPlyDepth.h
..................................\........\InputPlyDepth.obj
..................................\........\InputSecPerMove.cpp
..................................\........\InputSecPerMove.dfm
..................................\........\InputSecPerMove.h
..................................\........\InputSecPerMove.obj
..................................\........\Kmask.bmp
..................................\........\Ktmask.bmp
..................................\........\MainForm1.cpp
..................................\........\MainForm1.dfm
..................................\........\MainForm1.h
..................................\........\MainForm1.obj
..................................\........\MoveGener.cpp
..................................\........\MoveGener.obj
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