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Title: saolei Download
 Description: What my thesis research for is basic on the develop environment of Visual C++ 6.0 , design and develop a mine game,its function is similar to the mine games of the Windows Operating System .The thesis has introduced the layout of mined areas and the method of how to create the mines at random. It use vairies of components in Visual Basic 6.0 and the combination of some simple calculations the thesis lays emphasis on introducing the processing of each event in the game. Among these events ,the mouse event and the event of clearance of the area which isn’t close to the mine field are much more important.The theory of mouse event is that the intention of user is learned by the information sent out by the mouse and then the program runs according to the information .The other event is simplified by the introduction of the concept of recursion.
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File list (Check if you may need any files):
saolei\bitmap1.bmp
......\bitmap2.bmp
......\bitmap3.bmp
......\bitmap4.bmp
......\bmp00001.bmp
......\bmp00002.bmp
......\bmp00003.bmp
......\Debug\LandMine.obj
......\.....\LandMine.sbr
......\.....\Mine.exe
......\.....\Mine.obj
......\.....\Mine.res
......\.....\Mine.sbr
......\.....\MineDlg.obj
......\.....\MineDlg.sbr
......\.....\RCa03220
......\.....\RCa03456
......\.....\RCa03488
......\.....\RCa03520
......\.....\RCa03628
......\.....\RCa03684
......\.....\RCa03716
......\.....\RCa03748
......\.....\RCa03780
......\.....\RCa03812
......\.....\RCa03844
......\.....\RCa03876
......\.....\RCa03908
......\.....\RCa03940
......\.....\RCa03972
......\.....\RCa04008
......\.....\RCa04040
......\.....\StdAfx.obj
......\.....\StdAfx.sbr
......\.....\vc60.pdb
......\GDIObjects.h
......\icon1.ico
......\LandMine.cpp
......\LandMine.h
......\Mine.001
......\Mine.aps
......\Mine.clw
......\Mine.cpp
......\Mine.dsp
......\Mine.dsw
......\Mine.h
......\Mine.ncb
......\Mine.opt
......\Mine.plg
......\Mine.rc
......\MineDlg.cpp
......\minedlg.h
......\ReadMe.txt
......\res\Mine.ico
......\...\Mine.rc2
......\resource.h
......\StdAfx.cpp
......\StdAfx.h
......\Debug
......\res
saolei
    

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