Description: In the vc++ 6.0 of the realization of the mine clearance, gluttony snake, pushed box, puzzles, Russian square, see repeatedly and so on a series of small games. All the source code, and can run.
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File list (Check if you may need any files):
VC_经典游戏源码!\第2章 贪吃蛇\MSVCRTD.DLL
.................\............\skyblue_Snake\bitmap1.bmp
.................\............\.............\brick.bmp
.................\............\.............\end.bmp
.................\............\.............\icon1.ico
.................\............\.............\main.cpp
.................\............\.............\scoreboard.bmp
.................\............\.............\snake.bmp
.................\............\.............\snake.cpp
.................\............\.............\Snake.dsp
.................\............\.............\Snake.dsw
.................\............\.............\snake.h
.................\............\.............\Snake.ncb
.................\............\.............\Snake.plg
.................\............\.............\snake.vsd
.................\............\.............\snaker.aps
.................\............\.............\snaker.h
.................\............\.............\snaker.rc
.................\............\.............\table.cpp
.................\............\.............\table.h
.................\............\.............\x.bmp
.................\............\.............\Snake.opt
.................\............\.............\Debug\Snake.exe
.................\............\.............\.....\Snake.ilk
.................\............\.............\.....\snake.obj
.................\............\.............\.....\Snake.pdb
.................\............\.............\.....\snaker.res
.................\............\.............\.....\table.obj
.................\............\.............\.....\vc60.idb
.................\............\.............\.....\vc60.pdb
.................\............\.............\.....\Snake.pch
.................\............\.............\.....\main.obj
.................\..3章 推箱子\MSVCRTD.DLL
.................\............\skyblue_BoxMan\BoxMan.cpp
.................\............\..............\BoxMan.h
.................\............\..............\BoxManWnd.cpp
.................\............\..............\BoxManWnd.h
.................\............\..............\help.bmp
.................\............\..............\help1.bmp
.................\............\..............\HelpDlg.cpp
.................\............\..............\HelpDlg.h
.................\............\..............\MainFrm.cpp
.................\............\..............\MainFrm.h
.................\............\..............\map.info
.................\............\..............\map.info.bak
.................\............\..............\MissionLevelDlg.cpp
.................\............\..............\MissionLevelDlg.h
.................\............\..............\move.wav
.................\............\..............\push.wav
.................\............\..............\ReadMe.txt
.................\............\..............\resource.h
.................\............\..............\skyblue_BoxMan.aps
.................\............\..............\skyblue_BoxMan.clw
.................\............\..............\skyblue_BoxMan.cpp
.................\............\..............\skyblue_BoxMan.dsp
.................\............\..............\skyblue_BoxMan.dsw
.................\............\..............\skyblue_BoxMan.h
.................\............\..............\skyblue_BoxMan.ncb
.................\............\..............\skyblue_BoxMan.plg
.................\............\..............\skyblue_BoxMan.rc
.................\............\..............\skyblue_BoxManDoc.cpp
.................\............\..............\skyblue_BoxManDoc.h
.................\............\..............\skyblue_BoxManView.cpp
.................\............\..............\skyblue_BoxManView.h
.................\............\..............\StdAfx.cpp
.................\............\..............\StdAfx.h
.................\............\..............\victory.wav
.................\............\..............\skyblue_BoxMan.opt
.................\............\..............\BoxMan_Editer\BoxMan_Edit.cpp
.................\............\..............\.....