Description: This source code demonstrates the techniques used to handle 3D graphics from scratch - without using an API such as OpenGL. The code includes Gouraud and Phong shading, which gives much better quality than flat shading for curved surfaces. Also included are methods for building general 3D shapes
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File list (Check if you may need any files):
ReadMe.txt
Model3D.pas
Global.pas
ModelBuild.pas
World3D.pas
Unit1.pas
Unit1.dfm
ColorConv.pas
Project1.dpr
Camera.pas