Description: race 3dC++-based 2D games using the framework of the winApi game management, map reading
To Search:
File list (Check if you may need any files):
race3d_stu\devil\include\IL\config.h
..........\.....\.......\..\config.h.win
..........\.....\.......\..\devil_internal_exports.h
..........\.....\.......\..\il.h
..........\.....\.......\..\ilu.h
..........\.....\.......\..\ilut.h
..........\.....\.......\..\ilut_config.h
..........\.....\.......\..\ilu_region.h
..........\.....\.......\..\il_wrap.h
..........\.....\lib\DevIL.lib
..........\.....\...\ILU.lib
..........\.....\...\ILUT.lib
..........\.....\...\unicode\DevIL.dll
..........\.....\...\.......\DevIL.lib
..........\.....\...\.......\ILU.dll
..........\.....\...\.......\ILU.lib
..........\.....\...\.......\ILUT.dll
..........\.....\...\.......\ILUT.lib
..........\devil.dll
..........\game\gcar.cpp
..........\....\gcar.h
..........\....\gdashboard.cpp
..........\....\gdashboard.h
..........\....\ggamemap.h
..........\....\gland.cpp
..........\....\gland.h
..........\....\gminimap.cpp
..........\....\gminimap.h
..........\....\gpool.cpp
..........\....\gpool.h
..........\....\gracegame.cpp
..........\....\gracegame.h
..........\....\groad.cpp
..........\....\groad.h
..........\....\gshape.h
..........\....\gskydome.cpp
..........\....\gskydome.h
..........\....\gsound.cpp
..........\....\gsound.h
..........\....\gtree.cpp
..........\....\gtree.h
..........\....\ggamemap.cpp
..........\ikpFlac.dll
..........\ikpMP3.dll
..........\ilu.dll
..........\ilut.dll
..........\.rrKlang\include\ik_ESoundEngineOptions.h
..........\........\.......\ik_ESoundOutputDrivers.h
..........\........\.......\ik_EStreamModes.h
..........\........\.......\ik_IAudioRecorder.h
..........\........\.......\ik_IAudioStream.h
..........\........\.......\ik_IAudioStreamLoader.h
..........\........\.......\ik_IFileFactory.h
..........\........\.......\ik_IFileReader.h
..........\........\.......\ik_IRefCounted.h
..........\........\.......\ik_irrKlangTypes.h
..........\........\.......\ik_ISound.h
..........\........\.......\ik_ISoundDeviceList.h
..........\........\.......\ik_ISoundEffectControl.h
..........\........\.......\ik_ISoundEngine.h
..........\........\.......\ik_ISoundMixedOutputReceiver.h
..........\........\.......\ik_ISoundSource.h
..........\........\.......\ik_ISoundStopEventReceiver.h
..........\........\.......\ik_IVirtualRefCounted.h
..........\........\.......\ik_SAudioStreamFormat.h
..........\........\.......\ik_vec3d.h
..........\........\.......\irrKlang.h
..........\........\lib\irrKlang.lib
..........\irrKlang.dll
..........\main.cpp
..........\race3d.dsp
..........\race3d.dsw
..........\race3d.ncb
..........\race3d.plg
..........\Release\gcamera.obj
..........\.......\gcar.obj
..........\.......\gdashboard.obj
..........\.......\ggamemap.obj
..........\.......\ggltools.obj
..........\.......\gland.obj
..........\.......\glight.obj
..........\.......\gmaterial.obj
..........\.......\gmath.obj
..........\.......\gmatrix3d.obj
..........\.......\gminimap.obj
..........\.......\gpoint3d.obj
..........\.......\gpool.obj
..........\.......\gracegame.obj
..........\.......\groad.obj
..........\.......\gskydome.obj
..........\.......\gsound.obj
..........\.......\gtexture2d.obj
..........\.......\gtree.obj
..........\.......\gtrimesh.obj
..........\.......\gutil.obj
..........\.......\gvector3d.obj
..........\.......\main.obj
..........\.......\race3d.exe
..........\.......\vc60.idb
..........\.......\race3d.pch