Description: SharpGL is a project that lets you use OpenGL in your Windows Forms or WPF applications with ease! With all OpenGL functions up to the latest 4.2 release, all major extensions, a powerful scene graph and project templates for Visual Studio, you have all the tools you need to create compelling 3D applications- or to port existing code to a new platform.
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File list (Check if you may need any files):
SharpGL\Assets
.......\......\Images
.......\......\......\Icons.psd
.......\......\......\SharpGL.ico
.......\......\......\SharpGLWinForms.ico
.......\......\......\SharpGLWpfProject.ico
.......\......\Models
.......\......\......\Apple.cob
.......\......\......\ducky.obj
.......\......\Scenes
.......\......\......\Apple.sglsx
.......\......\......\Apple.xml
.......\......\......\AppleScene.xml
.......\......\Shaders
.......\......\.......\lambert01vert.glsl
.......\......\.......\marblelambfrag.glsl
.......\Core
.......\....\SharpGL.SceneGraph
.......\....\..................\Assets
.......\....\..................\......\Asset.cs
.......\....\..................\......\Material.cs
.......\....\..................\......\Texture.cs
.......\....\..................\Cameras
.......\....\..................\.......\ArcBallCamera.cs
.......\....\..................\.......\Camera.cs
.......\....\..................\.......\FrustumCamera.cs
.......\....\..................\.......\LookAtCamera.cs
.......\....\..................\.......\OrthographicCamera.cs
.......\....\..................\.......\PerspectiveCamera.cs
.......\....\..................\Collections.cs
.......\....\..................\Core
.......\....\..................\....\ArcBall.cs
.......\....\..................\....\BoundingVolume.cs
.......\....\..................\....\IBindable.cs
.......\....\..................\....\IFreezable.cs
.......\....\..................\....\IHasObjectSpace.cs
.......\....\..................\....\IHasOpenGLContext.cs
.......\....\..................\....\IRenderable.cs
.......\....\..................\....\IVolumeBound.cs
.......\....\..................\....\RenderMode.cs
.......\....\..................\....\SceneContainer.cs
.......\....\..................\....\SceneElement.cs
.......\....\..................\....\SceneElementTraversal.cs
.......\....\..................\....\VertexGrid.cs
.......\....\..................\DisplayList.cs
.......\....\..................\Effects
.......\....\..................\.......\ArcBallTransformationEffect.cs
.......\....\..................\.......\Effect.cs
.......\....\..................\.......\LinearTransformationEffect.cs
.......\....\..................\.......\OpenGLAttributesEffect.cs
.......\....\..................\Evaluators
.......\....\..................\..........\Evaluator.cs
.......\....\..................\..........\Evaluator1D.cs
.......\....\..................\..........\Evaluator2D.cs
.......\....\..................\..........\NURBS.cs
.......\....\..................\..........\NurbsCurve.cs
.......\....\..................\..........\NurbsSurface.cs
.......\....\..................\Face.cs
.......\....\..................\Feedback
.......\....\..................\........\Feedback.cs
.......\....\..................\........\Polygonator.cs
.......\....\..................\........\Triangulator.cs
.......\....\..................\GLColor.cs
.......\....\..................\Helpers
.......\....\..................\.......\BoundingVolumeHelper.cs
.......\....\..................\.......\FreezableHelper.cs
.......\....\..................\.......\HasObjectSpaceHelper.cs
.......\....\..................\.......\OpenGLHelper.cs
.......\....\..................\.......\SceneHelper.cs
.......\....\..................\IDeepClonable.cs
.......\....\..................\Index.cs
.......\....\..................\Lighting
.......\....\..................\........\Light.cs
.......\....\..................\........\Spotlight.cs
.......\....\..................\Matrix.cs
.......\....\..................\NETDesignSurface.cs
.......\....\..................\OpenGLAttributes
.......\....\..................\................\AccumBufferAttributes.cs
.......\....\..................\................\ColorBufferAttributes.cs
.......\....\..................\................\CurrentAttributes.cs
.......\....\..................\................\DepthBufferAttributes.cs
.......\....\..................\................\EnableAttributes.cs
.......\....\..................\................\EvalAttributes.cs
.......\....\..................\