Description: Bomberman game
The default levels are generated automatically. In order to clearly define
level settings, you need a directory with the game to put the file levels.dat.
This is a common ini file, which creates several sections:
[level 1]
...
[level 2]
...
[level 3]
...
Name of the sections can be anything.
In the sections shows the parameters of the maze:
WALLS - the number of brick walls
ENEMY - The number of carotid guys
BOMBS - The number of surprises for both increasing the use of bombs
BLASTS - The number of surprises to enhance the power of bombs
SKULLS - Chichlo surprises with skulls
To Search:
File list (Check if you may need any files):
Res\block.bmp
...\BM.cdr
...\BMDead.bmp
...\Bomb.bmp
...\Bomb1.bmp
...\BombCount.bmp
...\BombermanHead.bmp
...\BombSel.bmp
...\CenterBlast.bmp
...\DeadRed.bmp
...\Door.bmp
...\Down.bmp
...\DownBlast.bmp
...\DownRed.bmp
...\Exit.bmp
...\ExitSel.bmp
...\Explosion.bmp
...\HighestScores.bmp
...\HighestScoresSel.bmp
...\HorzBlast.bmp
...\Left.bmp
...\LeftBlast.bmp
...\LeftRed.bmp
...\Level.bmp
...\Level.psd
...\Menu.psd
...\numbers.bmp
...\Res.rar
...\Right.bmp
...\RightBlast.bmp
...\RightRed.bmp
...\Skull.bmp
...\Stand.bmp
...\StartGame.bmp
...\StartGameSel.bmp
...\Thumbs.db
...\tiles.bmp
...\Title.bmp
...\Title.psd
...\Top.bmp
...\TopRed.bmp
...\UpBlast.bmp
...\UpgradeBomb.bmp
...\UpgradeFire.bmp
...\VertBlast.bmp
Source\AsphyreSprite.pas
......\BM.cdr
......\Bomberman.bdsproj
......\Bomberman.dpr
......\Bomberman.res
......\main.dfm
......\main.pas
......\Midi.pas
Bomberman.tsp
ReadMe.txt
BIN\data.asdb
...\exp.wav
...\Levels.dat
...\music.mid
...\Squall.dll
Res
Source
BIN
DCU