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Title: qkSource Download
 Description: Similar cs games, bullet effects stunning, zombies, and not bloody, and a good reference to learn
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File list (Check if you may need any files):
qkSource
........\GameRes Readme.txt
........\QK
........\qk1
........\...\gfx
........\...\...\2d
........\...\...\..\numbers
........\...\...\damage
........\...\...\misc
........\...\models
........\...\......\ammo
........\...\......\....\rocket
........\...\......\weaphits
........\...\......\........\bfgboom
........\...\......\........\glboom
........\...\......\........\rlboom
........\...\......\weapons2
........\...\......\........\bfg
........\...\......\........\gauntlet
........\...\......\........\grapple
........\...\......\........\grenadel
........\...\......\........\lightning
........\...\......\........\machinegun
........\...\......\........\plasma
........\...\......\........\railgun
........\...\......\........\rocketl
........\...\......\........\shells
........\...\......\........\shotgun
........\...\quake3B.exe
........\...\readme.txt
........\...\textures
........\...\........\base_button
........\...\........\base_ceiling
........\...\........\base_door
........\...\........\base_floor
........\...\........\gothic_block
........\...\........\gothic_floor
........\...\........\liquids
........\...\........\organics
........\...\........\proto
........\...\........\sfx
........\...\........\...\compscreen
........\...\........\skies
........\...\........\skin
........\...\........\stone
........\...\_2d
........\...\...\bigchar2.bmp
........\...\...\bigchars.tga
........\...\...\FONT.DAT
........\...\...\font.tga
........\...\...\FONT1.bmp
........\...\...\MENU.DAT
........\...\_boom
........\...\.....\blood1.bmp
........\...\.....\bullet.bmp
........\...\.....\Gboom.bmp
........\...\.....\mark1.bmp
........\...\_dust
........\...\.....\dust1.bmp
........\...\.....\grass1.bmp
........\...\.....\stone1.bmp
........\...\.....\wall1.bmp
........\...\.....\wall2.bmp
........\...\.....\wall3.bmp
........\...\.....\wall4.bmp
........\...\_env
........\...\....\h_bk.bmp
........\...\....\h_dn.bmp
........\...\....\h_ft.bmp
........\...\....\h_lf.bmp
........\...\....\h_rt.bmp
........\...\....\h_up.bmp
........\...\....\spc_bk.bmp
........\...\....\spc_dn.bmp
........\...\....\spc_ft.bmp
........\...\....\spc_lf.bmp
........\...\....\spc_rt.bmp
........\...\....\spc_up.bmp
........\...\_gun
........\...\....\f_PLASMA.bmp
........\...\....\f_rock.bmp
........\...\....\gauntlet.md3
........\...\....\g_gaunt1.bmp
........\...\....\G_gaunt2.bmp
........\...\....\G_PLASMA.bmp
........\...\....\G_rail.bmp
........\...\....\G_rock.bmp
........\...\....\L_bfg.bmp
........\...\....\L_mach.bmp
........\...\....\PLASMA.MD3
........\...\....\plsm2.bmp
........\...\....\rail.md3
........\...\....\railb.bmp
........\...\....\railb1.bmp
........\...\....\rock.MD3
........\...\....\rock1.md3
........\...\_info
........\...\.....\BONE.ACT
........\...\.....\HUNTER.ACT
........\...\.....\MYNX.ACT
    

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