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Title: waterwave Download
 Description: it is a water-surface simulation code using sin function
 Downloaders recently: [More information of uploader mynameNULL]
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waterwave
.........\msvc
.........\....\glew32.dll
.........\....\include
.........\....\.......\GL
.........\....\.......\..\glew.h
.........\....\.......\..\wglew.h
.........\....\.......\png.h
.........\....\.......\pngconf.h
.........\....\.......\SDL
.........\....\.......\...\begin_code.h
.........\....\.......\...\close_code.h
.........\....\.......\...\SDL.h
.........\....\.......\...\SDL_active.h
.........\....\.......\...\SDL_audio.h
.........\....\.......\...\SDL_byteorder.h
.........\....\.......\...\SDL_cdrom.h
.........\....\.......\...\SDL_config.h
.........\....\.......\...\SDL_config.h.default
.........\....\.......\...\SDL_config.h.in
.........\....\.......\...\SDL_config_amiga.h
.........\....\.......\...\SDL_config_dreamcast.h
.........\....\.......\...\SDL_config_macos.h
.........\....\.......\...\SDL_config_macosx.h
.........\....\.......\...\SDL_config_minimal.h
.........\....\.......\...\SDL_config_nds.h
.........\....\.......\...\SDL_config_os2.h
.........\....\.......\...\SDL_config_symbian.h
.........\....\.......\...\SDL_config_win32.h
.........\....\.......\...\SDL_copying.h
.........\....\.......\...\SDL_cpuinfo.h
.........\....\.......\...\SDL_endian.h
.........\....\.......\...\SDL_error.h
.........\....\.......\...\SDL_events.h
.........\....\.......\...\SDL_getenv.h
.........\....\.......\...\SDL_image.h
.........\....\.......\...\SDL_joystick.h
.........\....\.......\...\SDL_keyboard.h
.........\....\.......\...\SDL_keysym.h
.........\....\.......\...\SDL_loadso.h
.........\....\.......\...\SDL_main.h
.........\....\.......\...\SDL_mouse.h
.........\....\.......\...\SDL_mutex.h
.........\....\.......\...\SDL_name.h
.........\....\.......\...\SDL_opengl.h
.........\....\.......\...\SDL_platform.h
.........\....\.......\...\SDL_quit.h
.........\....\.......\...\SDL_rwops.h
.........\....\.......\...\SDL_stdinc.h
.........\....\.......\...\SDL_syswm.h
.........\....\.......\...\SDL_thread.h
.........\....\.......\...\SDL_timer.h
.........\....\.......\...\SDL_ttf.h
.........\....\.......\...\SDL_types.h
.........\....\.......\...\SDL_version.h
.........\....\.......\...\SDL_video.h
.........\....\.......\zconf.h
.........\....\.......\zlib.h
.........\....\lib
.........\....\libpng12-0.dll
.........\....\...\glew32.lib
.........\....\...\libpng.lib
.........\....\...\SDL.lib
.........\....\...\SDLmain.lib
.........\....\models
.........\....\......\pool.obj
.........\....\opengl.vcproj
.........\....\opengl.vcproj.wangyi-PC.wangyi.user
.........\....\project.ncb
.........\....\project.sln
.........\....\project.suo
.........\....\SDL.dll
.........\....\zlib1.dll
.........\src
.........\...\application
.........\...\...........\application.cpp
.........\...\...........\application.hpp
.........\...\...........\camera_roam.cpp
.........\...\...........\camera_roam.hpp
.........\...\...........\imageio.cpp
.........\...\...........\imageio.hpp
.........\...\...........\opengl.hpp
.........\...\math
.........\...\....\camera.cpp
.........\...\....\camera.hpp
.........\...\....\color.cpp
.........\...\....\color.hpp
.........\...\....\math.hpp
.........\...\....\matrix.cpp
.........\...\....\matrix.hpp
.........\...\....\quaternion.cpp
.........\...\....\quaternion.hpp
.........\...\....\vector.cpp
.........\...\....\vector.hpp
.........\...\opengl
.........\...\......\main.cpp
.........\...\......\project.cpp
.........\...\......\project.hpp
.........\...\scene
.........\...\.....\heightmap.cpp
    

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