File list (Check if you may need any files):
DOOM-3-BFG-master
.................\COPYING.txt
.................\README.txt
.................\base
.................\....\default.cfg
.................\....\renderprogs
.................\....\...........\bink.pixel
.................\....\...........\bink.vertex
.................\....\...........\bink_gui.pixel
.................\....\...........\bink_gui.vertex
.................\....\...........\blendLight.pixel
.................\....\...........\blendLight.vertex
.................\....\...........\bloodorb1_capture.pixel
.................\....\...........\bloodorb1_capture.vertex
.................\....\...........\bloodorb2_capture.pixel
.................\....\...........\bloodorb2_capture.vertex
.................\....\...........\bloodorb3_capture.pixel
.................\....\...........\bloodorb3_capture.vertex
.................\....\...........\bloodorb_draw.pixel
.................\....\...........\bloodorb_draw.vertex
.................\....\...........\bumpyenvironment.pixel
.................\....\...........\bumpyenvironment.vertex
.................\....\...........\bumpyenvironment_skinned.pixel
.................\....\...........\bumpyenvironment_skinned.vertex
.................\....\...........\color.pixel
.................\....\...........\color.vertex
.................\....\...........\colorProcess.pixel
.................\....\...........\colorProcess.vertex
.................\....\...........\depth.pixel
.................\....\...........\depth.vertex
.................\....\...........\depth_skinned.pixel
.................\....\...........\depth_skinned.vertex
.................\....\...........\enviroSuit.pixel
.................\....\...........\enviroSuit.vertex
.................\....\...........\environment.pixel
.................\....\...........\environment.vertex
.................\....\...........\environment_skinned.pixel
.................\....\...........\environment_skinned.vertex
.................\....\...........\fog.pixel
.................\....\...........\fog.vertex
.................\....\...........\fog_skinned.pixel
.................\....\...........\fog_skinned.vertex
.................\....\...........\fxaa.pixel
.................\....\...........\fxaa.vertex
.................\....\...........\global.inc
.................\....\...........\gui.pixel
.................\....\...........\gui.vertex
.................\....\...........\heatHazeWithMask.pixel
.................\....\...........\heatHazeWithMask.vertex
.................\....\...........\heatHazeWithMaskAndVertex.pixel
.................\....\...........\heatHazeWithMaskAndVertex.vertex
.................\....\...........\heathaze.pixel
.................\....\...........\heathaze.vertex
.................\....\...........\interaction.pixel
.................\....\...........\interaction.vertex
.................\....\...........\interactionAmbient.pixel
.................\....\...........\interactionAmbient.vertex
.................\....\...........\interactionAmbient_skinned.pixel
.................\....\...........\interactionAmbient_skinned.vertex
.................\....\...........\interaction_skinned.pixel
.................\....\...........\interaction_skinned.vertex
.................\....\...........\motionBlur.pixel
.................\....\...........\motionBlur.vertex
.................\....\...........\postprocess.pixel
.................\....\...........\postprocess.vertex
.................\....\...........\shadow.pixel
.................\....\...........\shadow.vertex
.................\....\...........\shadowDebug.pixel
.................\....\...........\shadowDebug.vertex
.................\....\...........\shadowDebug_skinned.pixel
.................\....\...........\shadowDebug_skinned.vertex
.................\....\...........\shadow_skinned.pixel
.................\....\...........\shadow_skinned.vertex
.................\....\...........\simpleshade.pixel
.................\....\...........\simpleshade.vertex
.................\....\...........\skinning.inc
.................\....\...........\skybox.pixel
.................\....\...........\s