Description: Chapter VII of the " DirectX 8 tutorial" and supporting code: Lighting and Material Introduction (sequence) DirectX Lighting vs Real World Lighting the (DX illumination light of the real world) Attributes of a light (attributes): Position (position) Direction ( direction) Range (range) Attenuation (attenuation) the Diffuse Light (diffuse reflectance) Ambient Light (ambient light) Specular Light (specular reflection) Types of lighting (light type): Ambient Light (environmental light) Point Light (point source) Directional Light (direct light)
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DX Project 7\1.bmp
............\2.bmp
............\3.bmp
............\4.bmp
............\Cuboid.cpp
............\Cuboid.h
............\DX Project 7.dsp
............\DX Project 7.dsw
............\Game.cpp
............\Game.h
............\Helper.h
............\Main.cpp
DX Project 7