Description: Analog " mine" the rules of the game, randomly generated mines location of the output minefield maps main idea: using the random function to generate two-dimensional array of mine distribution. Binding the two-dimensional Cartesian coordinate system, and two-dimensional array, an integer of 0-9 with the x-axis represents the number of columns of the two-dimensional array, an integer of 0-9 with the y-axis represents the number of rows of the two-dimensional array, with the distribution of random function the values of x, y is generated in order to determine the exact location of the mines.
To Search:
File list (Check if you may need any files):
mine sweeping.cpp