Description: This a lightning-like game, a matlab prepared to support a double game, simple operation
To Search:
File list (Check if you may need any files):
matlab雷电小游戏\ENEMY_ANIM.mat
................\ENEMY_BULLET_ANIM.mat
................\ENEMY_BULLET_ANIM2.mat
................\EXPLO_ANIM.mat
................\Math\stlm_HitDetect_BoxesVSPoints.m
................\....\stlm_HitDetect_BoxVSBoxes.asv
................\....\stlm_HitDetect_BoxVSBoxes.m
................\.usic\aiwojiugenwozou.mid
................\.....\FlowerDance.mid
................\.....\MOTN11.mid
................\.....\MOTN2.mid
................\.....\MOTN8.mid
................\OBJ_GENERIC_ANIM.mat
................\PLAYER_ANIM.mat
................\PLAYER_SFX.mat
................\README.txt
................\ScreenShot1.png
................\.tages\stl_STAGE_Credits.m
................\......\stl_STAGE_stage1.m
................\......\stl_STAGE_TitleScreen.m
................\StellariaTechDemoB20120910.part1.rar
................\StellariaTechDemoB20120910.part2.rar
................\stl_addToGlobalEnemies.asv
................\stl_addToGlobalEnemies.m
................\stl_addToGlobalImageHandles.asv
................\stl_addToGlobalImageHandles.m
................\stl_addToGlobalNeutralObjects.asv
................\stl_addToGlobalNeutralObjects.m
................\stl_addToGlobalPlayerBullets.m
................\stl_addToGlobalPlayers.asv
................\stl_addToGlobalPlayers.m
................\stl_addToGlobalTextHandles.m
................\stl_addToNeutralImageHandles.asv
................\stl_addToNeutralImageHandles.m
................\stl_CALLBACK_CloseRequestFcn.m
................\stl_CALLBACK_winResizeFcn.m
................\stl_collisionDetection.asv
................\stl_collisionDetection.m
................\stl_defineDefaultEnemies.asv
................\stl_defineDefaultEnemies.m
................\stl_defineEnemies.m
................\stl_deleteFromGlobalEnemies.asv
................\stl_deleteFromGlobalEnemies.m
................\stl_deleteFromGlobalFriendlyFire.m
................\stl_deleteFromGlobalImageHandles.asv
................\stl_deleteFromGlobalImageHandles.m
................\stl_deleteFromGlobalNeutralObjects.asv
................\stl_deleteFromGlobalNeutralObjects.m
................\stl_deleteFromGlobalTextHandles.m
................\stl_deleteFromNeutralImageHandles.m
................\stl_drawStarScroll.m
................\stl_enterEnemies.asv
................\stl_enterEnemies.m
................\stl_enterImpromptuEnemies.m
................\stl_initVariables.m
................\stl_KeyCheck.m
................\stl_KeyDown.m
................\stl_KeyUp.m
................\stl_pointInBoxes.asv
................\stl_pointInBoxes.m
................\stl_preprocessStage.asv
................\stl_preprocessStage.m
................\stl_processEnemies.asv
................\stl_processEnemies.m
................\stl_processNeutralObjects.asv
................\stl_processNeutralObjects.m
................\stl_processPlayer.asv
................\stl_processPlayer.m
................\stl_StellariaMain.m
................\stl_UpdateObjectPos.m
................\stl_UpdateObjectPos2.m
................\stl_updateStarScroll.m
................\Util\midi\readmidi2.m
................\....\....\readmidiNew.asv
................\....\....\readmidiNew.m
................\....\....\sound\1.wav
................\....\....\.....\10.wav
................\....\....\.....\100.wav
................\....\....\.....\101.wav
................\....\....\.....\102.wav
................\....\....\.....\103.wav
................\....\....\.....\104.wav
................\....\....\.....\105.wav
................\....\....\.....\106.wav
................\....\....\.....\107.wav
................\....\....\.....\108.wav
................\....\....\.....\109.wav
................\....\....\.....\11.wav
................\....\....\.....\110.wav
................\....\....\.....\111.wav
................\....\....\.....\112.wav
................\....\....\.....\113.wav
................\....\....\.....\114.wav
................\....\....\.....\115.wav
................\....\....\.....\116.wav
................\....\....\.....\117.wav
................\....\....\.....\118.wav
........