Description: This a 3D engine based on XNA instance, I have completed the Lua script to export map interface like work, only need your own abstract can create FPS.
To Search:
File list (Check if you may need any files):
ClassDependencies1.dgml
Editor
......\Editor
......\EditorContent
......\.............\bin
......\.............\...\x86
......\.............\...\...\Debug
......\.............\...\...\Release
......\.............\EditorContent.contentproj
......\.............\EditorContent.contentproj.vspscc
......\.............\obj
......\.............\...\x86
......\.............\...\...\Debug
......\.............\...\...\.....\ContentPipeline.xml
......\.............\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
......\.............\...\...\.....\EditorContent.contentproj.FileListAbsolute.txt
......\.............\...\...\.....\TempPE
......\.............\...\...\Release
......\.............\...\...\.......\ContentPipeline.xml
......\.............\...\...\.......\DesignTimeResolveAssemblyReferencesInput.cache
......\.............\...\...\.......\EditorContent.contentproj.FileListAbsolute.txt
......\.............\...\...\.......\TempPE
......\......\App.config
......\......\bin
......\......\...\x86
......\......\...\...\Debug
......\......\...\...\.....\Content
......\......\...\...\.....\.......\12.xnb
......\......\...\...\.....\.......\30_19271_06da1d9c3f90215.xnb
......\......\...\...\.....\.......\30_19271_06da1d9c3f90215_0.xnb
......\......\...\...\.....\.......\airplane 2.xnb
......\......\...\...\.....\.......\bihull.xnb
......\......\...\...\.....\.......\bihull_0.xnb
......\......\...\...\.....\.......\Cube.xnb
......\......\...\...\.....\.......\DiffuseBump_0.xnb
......\......\...\...\.....\.......\fist.xnb
......\......\...\...\.....\.......\mask.bmp
......\......\...\...\.....\.......\mask.xnb
......\......\...\...\.....\.......\plane.xnb
......\......\...\...\.....\.......\test.PNG
......\......\...\...\.....\.......\test.xnb
......\......\...\...\.....\.......\testcube.xnb
......\......\...\...\.....\.......\Texture1.xnb
......\......\...\...\.....\.......\tiny.xnb
......\......\...\...\.....\.......\Tiny_skin.xnb
......\......\...\...\.....\.......\Tiny_skin_0.xnb
......\......\...\...\.....\.......\wings.xnb
......\......\...\...\.....\.......\wings_0.xnb
......\......\...\...\.....\.......\yuanzhu.xnb
......\......\...\...\.....\DefaultMap.lua
......\......\...\...\.....\DefaultMesh.xml
......\......\...\...\.....\Defualt.lua
......\......\...\...\.....\Editor.exe
......\......\...\...\.....\Editor.exe.config
......\......\...\...\.....\Editor.pdb
......\......\...\...\.....\lua51.dll
......\......\...\...\.....\LuaInterface.dll
......\......\...\...\.....\RPGGameLibrary.dll
......\......\...\...\.....\RPGGameLibrary.pdb
......\......\...\...\.....\WindowsGame1.exe
......\......\...\...\.....\WindowsGame1.pdb
......\......\...\...\Release
......\......\...\...\.......\Content
......\......\...\...\.......\.......\12.xnb
......\......\...\...\.......\.......\30_19271_06da1d9c3f90215.xnb
......\......\...\...\.......\.......\30_19271_06da1d9c3f90215_0.xnb
......\......\...\...\.......\.......\airplane 2.xnb
......\......\...\...\.......\.......\bihull.xnb
......\......\...\...\.......\.......\bihull_0.xnb
......\......\...\...\.......\.......\Cube.xnb
......\......\...\...\.......\.......\DiffuseBump_0.xnb
......\......\...\...\.......\.......\fist.xnb
......\......\...\...\.......\.......\mask.bmp
......\......\...\...\.......\.......\mask.xnb
......\......\...\...\.......\.......\plane.xnb
......\......\...\...\.......\.......\test.PNG
......\......\...\...\.......\.......\test.xnb
......\......\...\...\.......\.......\testcube.xnb
......\......\...\...\.......\.......\Texture1.xnb
......\......\...\...\.......\.......\tiny.xnb
......\......\...\...\.......\.......\Tiny_skin.xnb
......\......\...\...\.......\.......\Tiny_skin_0.xnb
......\......\...\...\.......\.......\wings.xnb
......\......\...\...\.......\.......\wings_0.xnb
......\......\...\...\.......\.......\yuanzhu.xnb
......\......\...\...\.......\Editor.exe
......\......\...\...\.......\Editor.pdb
......\......\...\...\.......\lua51.dll
......\......\...\...\.......\LuaInterface.dll
......\......\...\...\.......\RPGGameLibrary.dll
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