Description: a flash engine c++ write source code, you can support playback swf file, can also be included in the game engine, flash to do some UI
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gameswf-2009-08-08
..................\base
..................\....\build.dmb
..................\....\component_hackery.cpp
..................\....\configvars.cpp
..................\....\configvars.h
..................\....\container.cpp
..................\....\container.h
..................\....\cschema.h
..................\....\demo.cpp
..................\....\demo.h
..................\....\dlmalloc.c
..................\....\dlmalloc.h
..................\....\ear_clip_triangulate.h
..................\....\ear_clip_triangulate_float.cpp
..................\....\ear_clip_triangulate_impl.h
..................\....\ear_clip_triangulate_sint16.cpp
..................\....\file_util.cpp
..................\....\file_util.h
..................\....\GCBench.cpp
..................\....\grid_index.h
..................\....\image.cpp
..................\....\image.h
..................\....\image_filters.cpp
..................\....\jpeg.cpp
..................\....\jpeg.h
..................\....\logger.cpp
..................\....\logger.h
..................\....\Makefile
..................\....\Makefile.in
..................\....\membuf.cpp
..................\....\membuf.h
..................\....\ogl.cpp
..................\....\ogl.h
..................\....\png_helper.cpp
..................\....\png_helper.h
..................\....\postscript.cpp
..................\....\postscript.h
..................\....\smart_ptr.h
..................\....\Stackwalker.cpp
..................\....\Stackwalker.h
..................\....\test_ogl.cpp
..................\....\triangulate.h
..................\....\triangulate_float.cpp
..................\....\triangulate_impl.h
..................\....\triangulate_sint32.cpp
..................\....\tu_config.h
..................\....\tu_file.cpp
..................\....\tu_file.h
..................\....\tu_file_SDL.cpp
..................\....\tu_gc.h
..................\....\tu_gc_singlethreaded_marksweep.cpp
..................\....\tu_gc_singlethreaded_marksweep.h
..................\....\tu_gc_singlethreaded_refcount.h
..................\....\tu_gc_test.cpp
..................\....\tu_gc_test_impl.h
..................\....\tu_loadlib.cpp
..................\....\tu_loadlib.h
..................\....\tu_math.h
..................\....\tu_memdebug.h
..................\....\tu_opengl_includes.h
..................\....\tu_queue.h
..................\....\tu_random.cpp
..................\....\tu_random.h
..................\....\tu_swap.h
..................\....\tu_timer.cpp
..................\....\tu_timer.h
..................\....\tu_types.cpp
..................\....\tu_types.h
..................\....\utf8.cpp
..................\....\utf8.h
..................\....\utility.cpp
..................\....\utility.h
..................\....\vert_types.h
..................\....\weak_ptr.h
..................\....\zlib_adapter.cpp
..................\....\zlib_adapter.h
..................\bin
..................\...\file.dll
..................\...\file.lib
..................\...\gameswf.exe
..................\...\libgameswf.dll
..................\...\libgameswf.lib
..................\...\mydb.dll
..................\...\mydb.lib
..................\...\sqlite.dll
..................\...\sqlite.lib
..................\compatibility_include.h
..................\config
..................\docs
..................\....\AUTHORS
..................\....\engine-notes.txt
..................\....\gameswf-for-artists.txt
..................\....\LICENSE
..................\....\lua-gc.txt
..................\....\MANIFESTO
..................\....\README
..................\....\STYLE
..................\gameswf
..................\.......\astylerc