Description: First draw the original cube to make cube translational and basic geometric transformation algorithm based on three-dimensional graphics, scale, rotation, reflection, wrong cut five kinds of transformation. Mainly during the experiment master three-dimensional translation, scale, rotation, reflection, and the wrong cut five kinds of transformation methods and the three-dimensional coordinates of the screen is a two-dimensional coordinate transformation method.
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six\Debug\MainFrm.obj
...\.....\MainFrm.sbr
...\.....\six.exe
...\.....\six.obj
...\.....\six.pdb
...\.....\six.res
...\.....\six.sbr
...\.....\SixDlg.obj
...\.....\SixDlg.sbr
...\.....\sixDoc.obj
...\.....\sixDoc.sbr
...\.....\sixView.obj
...\.....\sixView.sbr
...\.....\StdAfx.obj
...\.....\StdAfx.sbr
...\.....\vc60.pdb
...\MainFrm.cpp
...\MainFrm.h
...\ReadMe.txt
...\res\six.ico
...\...\six.rc2
...\...\sixDoc.ico
...\...\Toolbar.bmp
...\resource.h
...\six.aps
...\six.clw
...\six.cpp
...\six.dsp
...\six.dsw
...\six.h
...\six.ncb
...\six.opt
...\six.plg
...\six.rc
...\SixDlg.cpp
...\SixDlg.h
...\sixDoc.cpp
...\sixDoc.h
...\sixView.cpp
...\sixView.h
...\StdAfx.cpp
...\StdAfx.h
...\Debug
...\res
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