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Title: LoadMd2Model Download
 Description: load md2 model using visual studio 2010 C
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File list (Check if you may need any files):
 

HelloModelLoadingExample.cpp
md2model.cpp
md2model.h
Data\goblin\cathos.pcx
....\......\cathos.tga
....\......\cathos_i.pcx
....\......\deadburned.pcx
....\......\deadburned_i.pcx
....\......\goblin.pcx
....\......\goblin.tga
....\......\goblin_i.pcx
....\......\goblin_white.tga
....\......\readme.txt
....\......\tris.md2
....\......\warrior.pcx
....\......\warrior_i.pcx
....\......\weapon.md2
....\......\weapon.pcx
....\......\weapon.tga
....\.uy\crab.md2
....\...\tallguy.md2
....\...\tallguy.tga
....\hueteotl\Ctf_b.pcx
....\........\Ctf_b_i.pcx
....\........\Ctf_r.pcx
....\........\Ctf_r_i.pcx
....\........\Hueteotl.pcx
....\........\Hueteotl.TGA
....\........\Hueteotl.txt
....\........\Hueteotl_i.pcx
....\........\hueteotl_white.tga
....\........\TRIS.MD2
....\........\WEAPON.MD2
....\........\WEAPON.PCX
....\........\weapon.tga
....\ogro\Ogro.txt
....\....\Ogrobase.pcx
....\....\Ogrobase.tga
....\....\tris.md2
....\....\Weapon.md2
....\....\Weapon.pcx
....\.rc\Black Tooth Grin.pcx
....\...\Black Tooth Grin_i.pcx
....\...\Blackrock.pcx
....\...\Blackrock.tga
....\...\Blackrock_i.pcx
....\...\Bleeding Hollow.pcx
....\...\Bleeding Hollow_i.pcx
....\...\bump1.wav
....\...\Burning Blade.pcx
....\...\Burning Blade_i.pcx
....\...\BurningBlade.tga
....\...\death1.wav
....\...\death2.wav
....\...\death3.wav
....\...\death4.wav
....\...\Dragonmaw.pcx
....\...\Dragonmaw_i.pcx
....\...\drown1.wav
....\...\fall1.wav
....\...\fall2.wav
....\...\gurp1.wav
....\...\gurp2.wav
....\...\jump1.wav
....\...\orc.txt
....\...\orcsound.txt
....\...\pain100_1.wav
....\...\pain100_2.wav
....\...\pain25_1.wav
....\...\pain25_2.wav
....\...\pain50_1.wav
....\...\pain50_2.wav
....\...\pain75_1.wav
....\...\pain75_2.wav
....\...\Stormreaver.pcx
....\...\Stormreaver_i.pcx
....\...\tris.MD2
....\...\Twilight's Hammer.pcx
....\...\Twilight's Hammer_i.pcx
....\...\weapon.md2
....\...\weapon.pcx
....\...\weapon.tga
....\phantom\brown.pcx
....\.......\brown_i.pcx
....\.......\bump1.wav
....\.......\ctf_b.pcx
....\.......\ctf_b_i.pcx
....\.......\ctf_r.pcx
....\.......\ctf_r_i.pcx
....\.......\death1.wav
....\.......\death2.wav
....\.......\death3.wav
....\.......\death4.wav
....\.......\drown1.wav
....\.......\fall1.wav
....\.......\fall2.wav
....\.......\gurp1.wav
....\.......\gurp2.wav
....\.......\jump1.wav
....\.......\pain100_1.wav
    

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