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Title: GPU-LOD-Terrain Download
 Description: A GPU-based terrain system. The height map graphics in sampling, to avoid terrain data organization. LOD system based on streaming.
 Downloaders recently: [More information of uploader renjie]
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source
......\BasicCDLOD
......\..........\!README_BasicCDLOD.txt
......\..........\BasicCDLOD.sln
......\..........\BasicCDLOD.vcproj
......\..........\CascadedVolumeMap.h
......\..........\CDLODQuadTree.cpp
......\..........\CDLODQuadTree.h
......\..........\CDLODRenderer.cpp
......\..........\CDLODRenderer.h
......\..........\Common.cpp
......\..........\Common.h
......\..........\DemoCamera.cpp
......\..........\DemoCamera.h
......\..........\DemoMain.cpp
......\..........\DemoMain.h
......\..........\DemoRenderer.cpp
......\..........\DemoRenderer.h
......\..........\DemoShadowsRenderer.cpp
......\..........\DemoShadowsRenderer.h
......\..........\DemoSky.cpp
......\..........\DemoSky.h
......\..........\DirectX9Main.cpp
......\..........\DxCanvas.cpp
......\..........\DxCanvas.h
......\..........\DxEventNotifier.cpp
......\..........\DxEventNotifier.h
......\..........\DxGridMesh.cpp
......\..........\DxGridMesh.h
......\..........\DxShader.cpp
......\..........\DxShader.h
......\..........\DXUT
......\..........\....\Core
......\..........\....\....\DXUT.cpp
......\..........\....\....\DXUT.h
......\..........\....\....\DXUTenum.cpp
......\..........\....\....\DXUTenum.h
......\..........\....\....\DXUTmisc.cpp
......\..........\....\....\DXUTmisc.h
......\..........\....\Optional
......\..........\....\........\directx.ico
......\..........\....\........\DXUTgui.cpp
......\..........\....\........\DXUTgui.h
......\..........\....\........\DXUTres.cpp
......\..........\....\........\DXUTres.h
......\..........\....\........\DXUTsettingsdlg.cpp
......\..........\....\........\DXUTsettingsdlg.h
......\..........\....\........\SDKmisc.cpp
......\..........\....\........\SDKmisc.h
......\..........\iniparser
......\..........\.........\AUTHORS
......\..........\.........\INSTALL
......\..........\.........\LICENSE
......\..........\.........\Makefile
......\..........\.........\README
......\..........\.........\src
......\..........\.........\...\dictionary.c
......\..........\.........\...\dictionary.h
......\..........\.........\...\iniparser.c
......\..........\.........\...\IniParser.cpp
......\..........\.........\...\iniparser.h
......\..........\.........\...\IniParser.hpp
......\..........\Media
......\..........\MiniMath.h
......\..........\RecOMatic
......\..........\.........\Avi.cpp
......\..........\.........\Avi.h
......\..........\.........\DxRecOMatic.cpp
......\..........\.........\DxRecOMatic.h
......\..........\Resources
......\..........\.........\BasicCDLOD.manifest
......\..........\.........\BasicCDLOD.rc
......\..........\.........\resource.h
......\..........\Shaders
......\..........\.......\CDLODTerrain.psh
......\..........\.......\CDLODTerrain.vsh
......\..........\.......\common.sh
......\..........\.......\misc.psh
......\..........\TestData
......\..........\........\dummytestdata
......\..........\........\.............\checkers.ini
......\..........\........\.............\heightmap.tbmp
......\..........\........\maintestdata
......\..........\........\............\detailhmap.tbmp
......\..........\........\............\heightmap.tbmp
......\..........\........\............\maintestdata.ini
......\..........\TiledBitmap
......\..........\...........\TiledBitmap.cpp
......\..........\...........\TiledBitmap.h
......\StreamingCDLOD
......\..............\!README_StreamingCDLOD.txt
......\..............\CDLODQuadTree.cpp
......\..............\CDLODQuadTree.h
......\..............\CDLODRenderer.cpp
......\..............\CDLODRenderer.h
......\..............\CDLODStreaming
......\..............\..............\CDLODStreamingIOManager.cpp
......\..............\..............\CDLODStreamingIOManager.h
......\..............\..............\CDLODStreamingStorage.cpp
......\..............\..............\CDLODStreamingStorage.h
    

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