Title:
Cocos2dx2.03-Magic-Tower Download
Description: Based on the cocos2dx2. The game MoDa vs2010 example, the complete code for new development
To Search:
File list (Check if you may need any files):
MT_Game\Classes\AppDelegate.cpp
.......\.......\AppDelegate.h
.......\.......\game\Enemy.cpp
.......\.......\....\Enemy.h
.......\.......\....\GameMap.cpp
.......\.......\....\GameMap.h
.......\.......\....\Hero.cpp
.......\.......\....\Hero.h
.......\.......\....\Item.cpp
.......\.......\....\Item.h
.......\.......\....\NPC.cpp
.......\.......\....\NPC.h
.......\.......\....\Teleport.cpp
.......\.......\....\Teleport.h
.......\.......\GameConstants.h
.......\.......\layer\ControlLayer.cpp
.......\.......\.....\ControlLayer.h
.......\.......\.....\GameLayer.cpp
.......\.......\.....\GameLayer.h
.......\.......\MTGame.h
.......\.......\scene\GameScene.cpp
.......\.......\.....\GameScene.h
.......\.......\.....\HelloWorldScene.cpp
.......\.......\.....\HelloWorldScene.h
.......\.......\util\AnimationManager.cpp
.......\.......\....\AnimationManager.h
.......\.......\....\Global.cpp
.......\.......\....\Global.h
.......\.......\....\Singleton.h
.......\proj.win32\Debug.win32\AnimationManager.obj
.......\..........\...........\AppDelegate.obj
.......\..........\...........\CL.read.1.tlog
.......\..........\...........\CL.write.1.tlog
.......\..........\...........\ControlLayer.obj
.......\..........\...........\Enemy.obj
.......\..........\...........\GameLayer.obj
.......\..........\...........\GameMap.obj
.......\..........\...........\GameScene.obj
.......\..........\...........\Global.obj
.......\..........\...........\HelloWorldScene.obj
.......\..........\...........\Hero.obj
.......\..........\...........\Item.obj
.......\..........\...........\link-cvtres.read.1.tlog
.......\..........\...........\link-cvtres.write.1.tlog
.......\..........\...........\link.2712-cvtres.read.1.tlog
.......\..........\...........\link.2712-cvtres.write.1.tlog
.......\..........\...........\link.2712.read.1.tlog
.......\..........\...........\link.2712.write.1.tlog
.......\..........\...........\link.5872-cvtres.read.1.tlog
.......\..........\...........\link.5872-cvtres.write.1.tlog
.......\..........\...........\link.5872.read.1.tlog
.......\..........\...........\link.5872.write.1.tlog
.......\..........\...........\link.read.1.tlog
.......\..........\...........\link.write.1.tlog
.......\..........\...........\main.obj
.......\..........\...........\mt.read.1.tlog
.......\..........\...........\mt.write.1.tlog
.......\..........\...........\MT_Game.res
.......\..........\...........\MT_Game.win32.exe.embed.manifest
.......\..........\...........\MT_Game.win32.exe.embed.manifest.res
.......\..........\...........\MT_Game.win32.exe.intermediate.manifest
.......\..........\...........\MT_Game.win32.lastbuildstate
.......\..........\...........\MT_Game.win32.log
.......\..........\...........\MT_Game.win32_manifest.rc
.......\..........\...........\NPC.obj
.......\..........\...........\rc.read.1.tlog
.......\..........\...........\rc.write.1.tlog
.......\..........\...........\Teleport.obj
.......\..........\...........\vc100.idb
.......\..........\...........\vc100.pdb
.......\..........\main.cpp
.......\..........\main.h
.......\..........\MT_Game.rc
.......\..........\MT_Game.win32.vcxproj
.......\..........\MT_Game.win32.vcxproj.filters
.......\..........\MT_Game.win32.vcxproj.user
.......\..........\res\MT_Game.ico
.......\..........\resource.h
.......\Resources\0.tmx
.......\.........\btn_down.png
.......\.........\btn_left.png
.......\.........\btn_normal.png
.......\.........\btn_right.png
.......\.........\btn_up.png
.......\.........\CloseNormal.png
.......\.........\CloseSelected.png
.......\.........\door.png
.......\.........\down_floor.png
.......\.........\enemy.png
.......\.........\HelloWorld.png
.......\.........\hero.png
.......\.........\item.png
.......\.........\npc.png
.......\.........\sword.png
.......\.........\terrain.png
.......\.........\Thumbs.db
.......\.........\up_floor.png
.......\Classes\game
.......\.......\layer
.......\.......\scene