Description: dx11 written to simulate a pond, reflection and the ripple effect, the scene is relatively simple, but useful reference value
To Search:
File list (Check if you may need any files):
dx11water\Engine\Debug\Engine.exe
.........\......\.....\Engine.ilk
.........\......\.....\Engine.pdb
.........\......\Engine\cameraclass.cpp
.........\......\......\cameraclass.h
.........\......\......\d3dclass.cpp
.........\......\......\d3dclass.h
.........\......\......\.ata\bath.txt
.........\......\......\....\ground.txt
.........\......\......\....\ground01.dds
.........\......\......\....\marble01.dds
.........\......\......\....\wall.txt
.........\......\......\....\wall01.dds
.........\......\......\....\water.txt
.........\......\......\....\water01.dds
.........\......\......\Debug\BuildLog.htm
.........\......\......\.....\cameraclass.obj
.........\......\......\.....\d3dclass.obj
.........\......\......\.....\Engine.exe.embed.manifest
.........\......\......\.....\Engine.exe.embed.manifest.res
.........\......\......\.....\Engine.exe.intermediate.manifest
.........\......\......\.....\graphicsclass.obj
.........\......\......\.....\inputclass.obj
.........\......\......\.....\lightclass.obj
.........\......\......\.....\lightshaderclass.obj
.........\......\......\.....\main.obj
.........\......\......\.....\modelclass.obj
.........\......\......\.....\mt.dep
.........\......\......\.....\refractionshaderclass.obj
.........\......\......\.....\rendertextureclass.obj
.........\......\......\.....\systemclass.obj
.........\......\......\.....\textureclass.obj
.........\......\......\.....\vc90.idb
.........\......\......\.....\vc90.pdb
.........\......\......\.....\watershaderclass.obj
.........\......\......\Engine.vcproj
.........\......\......\Engine.vcproj.GH83PO12.Craig.user
.........\......\......\Engine.vcproj.liyang-PC.liyang.user
.........\......\......\graphicsclass.cpp
.........\......\......\graphicsclass.h
.........\......\......\inputclass.cpp
.........\......\......\inputclass.h
.........\......\......\light.ps
.........\......\......\light.vs
.........\......\......\lightclass.cpp
.........\......\......\lightclass.h
.........\......\......\lightshaderclass.cpp
.........\......\......\lightshaderclass.h
.........\......\......\main.cpp
.........\......\......\modelclass.cpp
.........\......\......\modelclass.h
.........\......\......\refraction.ps
.........\......\......\refraction.vs
.........\......\......\refractionshaderclass.cpp
.........\......\......\refractionshaderclass.h
.........\......\......\rendertextureclass.cpp
.........\......\......\rendertextureclass.h
.........\......\......\systemclass.cpp
.........\......\......\systemclass.h
.........\......\......\textureclass.cpp
.........\......\......\textureclass.h
.........\......\......\water.ps
.........\......\......\water.vs
.........\......\......\watershaderclass.cpp
.........\......\......\watershaderclass.h
.........\......\Engine.ncb
.........\......\Engine.sln
.........\......\Engine.suo
.........\......\......\data
.........\......\......\Debug
.........\......\Debug
.........\......\Engine
.........\Engine
dx11water