File list (Check if you may need any files):
小型RPG\1.cur
.......\Action.cpp
.......\Action.h
.......\Battle.cpp
.......\Battle.h
.......\cgdata\1.cur
.......\......\attack.bmp
.......\......\BG001.bmp
.......\......\BG002.bmp
.......\......\bg003.bmp
.......\......\bubing.bmp
.......\......\command.BMP
.......\......\cursor.bmp
.......\......\diaochan.bmp
.......\......\explosion.bmp
.......\......\gameover.bmp
.......\......\heal.bmp
.......\......\lvbu.bmp
.......\......\map.bmp
.......\......\move.bmp
.......\......\number.bmp
.......\......\popup.bmp
.......\......\popup_parts.bmp
.......\......\PRIEST_01.bmp
.......\......\PRIEST_02.bmp
.......\......\PRIEST_03.bmp
.......\......\qibing.bmp
.......\......\shinv.bmp
.......\......\title.bmp
.......\......\turnend.bmp
.......\......\WITCH_01.bmp
.......\......\WITCH_02.bmp
.......\......\WITCH_03.bmp
.......\......\WITCH_04.bmp
.......\character.cpp
.......\character.h
.......\config.h
.......\coordinate.h
.......\Dib.cpp
.......\Dib.h
.......\DrawImage.cpp
.......\DrawImage.h
.......\Effect.cpp
.......\Effect.h
.......\File.h
.......\Game.cpp
.......\Game.dsp
.......\Game.dsw
.......\Game.exe
.......\Game.h
.......\Game.ncb
.......\Game.opt
.......\Game.plg
.......\GameEngine.cpp
.......\GameEngine.h
.......\Geometry.h
.......\hsl.ico
.......\Image.cpp
.......\Image.h
.......\less.h
.......\Lexer.cpp
.......\Lexer.h
.......\LoadSave.cpp
.......\LoadSave.h
.......\map\map.txt
.......\...\ParamEdit.exe
.......\...\parameter.dat
.......\...\popup.bmp
.......\...\popup_parts.bmp
.......\Mci.cpp
.......\Mci.h
.......\Misc.h
.......\ParamFile.cpp
.......\ParamFile.h
.......\Params.cpp
.......\Params.h
.......\Release\cgdata\1.cur
.......\.......\......\attack.bmp
.......\.......\......\BG001.bmp
.......\.......\......\BG002.bmp
.......\.......\......\bg003.bmp
.......\.......\......\bubing.bmp
.......\.......\......\command.BMP
.......\.......\......\cursor.bmp
.......\.......\......\diaochan.bmp
.......\.......\......\explosion.bmp
.......\.......\......\gameover.bmp
.......\.......\......\heal.bmp
.......\.......\......\lvbu.bmp
.......\.......\......\map.bmp
.......\.......\......\move.bmp
.......\.......\......\number.bmp
.......\.......\......\popup.bmp
.......\.......\......\popup_parts.bmp
.......\.......\......\PRIEST_01.bmp
.......\.......\......\PRIEST_02.bmp
.......\.......\......\PRIEST_03.bmp
.......\.......\......\qibing.bmp
.......\.......\......\shinv.bmp
.......\.......\......\title.bmp