Description: A skeletal animation of the sample program, demonstrates a skeleton-based mesh deformation using forward kinematics.
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File list (Check if you may need any files):
ABoneAnimation\BoneAnimation\BoneAnimation\BoneAnimation.vcproj
..............\.............\.............\BoneAnimation.vcproj.ROBIN.Robin.user
..............\.............\.............\Bones.cpp
..............\.............\.............\Debug\BoneAnimation.exe.embed.manifest
..............\.............\.............\.....\BoneAnimation.exe.embed.manifest.res
..............\.............\.............\.....\BoneAnimation.exe.intermediate.manifest
..............\.............\.............\.....\Bones.obj
..............\.............\.............\.....\BuildLog.htm
..............\.............\.............\.....\f00BoneSystem.obj
..............\.............\.............\.....\f00FileLoader.obj
..............\.............\.............\.....\f00ImageLoader.obj
..............\.............\.............\.....\f00Point3D.obj
..............\.............\.............\.....\f00Quat.obj
..............\.............\.............\.....\f00QuatCamera.obj
..............\.............\.............\.....\f00QuatObject.obj
..............\.............\.............\.....\f00RGBA.obj
..............\.............\.............\.....\f00TargaLoader.obj
..............\.............\.............\.....\f00Tentacle.obj
..............\.............\.............\.....\f00TextureObject.obj
..............\.............\.............\.....\f00TimeBase.obj
..............\.............\.............\.....\mt.dep
..............\.............\.............\.....\vc80.idb
..............\.............\.............\.....\vc80.pdb
..............\.............\.............\f00BoneSystem.cpp
..............\.............\.............\f00BoneSystem.h
..............\.............\.............\f00FileLoader.cpp
..............\.............\.............\f00FileLoader.h
..............\.............\.............\f00ImageLoader.cpp
..............\.............\.............\f00ImageLoader.h
..............\.............\.............\f00PI.h
..............\.............\.............\f00Point3D.cpp
..............\.............\.............\f00Point3D.h
..............\.............\.............\f00Quat.cpp
..............\.............\.............\f00Quat.h
..............\.............\.............\f00QuatCamera.cpp
..............\.............\.............\f00QuatCamera.h
..............\.............\.............\f00QuatObject.cpp
..............\.............\.............\f00QuatObject.h
..............\.............\.............\f00RGBA.cpp
..............\.............\.............\f00RGBA.h
..............\.............\.............\f00TargaLoader.cpp
..............\.............\.............\f00TargaLoader.h
..............\.............\.............\f00Tentacle.cpp
..............\.............\.............\f00Tentacle.h
..............\.............\.............\f00TextureObject.cpp
..............\.............\.............\f00TextureObject.h
..............\.............\.............\f00TimeBase.cpp
..............\.............\.............\f00TimeBase.h
..............\.............\.............\tentacle.tga
..............\.............\BoneAnimation.sln
..............\.............\BoneAnimation.suo
..............\.............\debug\BoneAnimation.exe
..............\.............\.....\BoneAnimation.ilk
..............\.............\.....\BoneAnimation.pdb
..............\.............\BoneAnimation\Debug
..............\.............\BoneAnimation
..............\.............\debug
..............\BoneAnimation
ABoneAnimation