Description: The code is a fireworks particle system based on MFC, the code terrain maps it is not perfect, readers can add texture maps according to their own preferences when reading
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File list (Check if you may need any files):
ParticleDemo\Debug\MainFrm.obj
............\.....\ParticleDemo.exe
............\.....\ParticleDemo.ilk
............\.....\ParticleDemo.obj
............\.....\ParticleDemo.pch
............\.....\ParticleDemo.pdb
............\.....\ParticleDemo.res
............\.....\StdAfx.obj
............\.....\vc60.idb
............\.....\vc60.pdb
............\desert.bmp
............\flare.bmp
............\MainFrm.cpp
............\MainFrm.h
............\map3.map
............\ParticleDemo.aps
............\ParticleDemo.clw
............\ParticleDemo.cpp
............\ParticleDemo.dsp
............\ParticleDemo.dsw
............\ParticleDemo.exe
............\ParticleDemo.h
............\ParticleDemo.ncb
............\ParticleDemo.opt
............\ParticleDemo.plg
............\ParticleDemo.positions
............\ParticleDemo.rc
............\ReadMe.txt
............\res\ParticleDemo.ico
............\...\ParticleDemo.rc2
............\...\Thumbs.db
............\resource.h
............\snowball.bmp
............\snowflake notes.txt
............\snowflake.dds
............\StdAfx.cpp
............\StdAfx.h
............\Debug
............\res
ParticleDemo