Description: Three-dimensional human motion data and displayed based on Inverse Kinematics Inverse Kinematics motion control algorithm of quaternion interpolation of Euler angles. The program source code using the the fltk graphics library, because it is a static link library, from the platform. This program source code to study the control of the character study of three-dimensional game source engine, a very valuable reference.
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File list (Check if you may need any files):
Tprooj33h\proj3\3DPicker.cpp
.........\.....\3DUtils.cpp
.........\.....\3DUtils.h
.........\.....\Bone.cpp
.........\.....\debug.cpp
.........\.....\debug.h
.........\.....\ik.cpp
.........\.....\ik.h
.........\.....\interpolater.cpp
.........\.....\main.cpp
.........\.....\Marker.cpp
.........\.....\Marker.h
.........\.....\MotionCapturer.cpp
.........\.....\MotionCapturer.h
.........\.....\p3_3DUtils.cpp
.........\.....\parser.cpp
.........\.....\proj.h
.........\.....\proj3.dsp
.........\.....\proj3.dsw
.........\.....\proj3.ncb
.........\.....\proj3.opt
.........\.....\proj3.plg
.........\.....\quatSpline.cpp
.........\.....\RotConverter.cpp
.........\.....\RotConverter.h
.........\.....\RunButton.cpp
.........\.....\RunButton.h
.........\.....\stage.cpp
.........\.....\Utils.h
.........\.....\vector.cpp
.........\.....\vector.h
.........\.....\viewer.cpp
.........\.....\viewer.h
.........\proj3
Tprooj33h