Description: An AR key modeling tools, extract all files, create character models in the MMD, the point of file- Load movement data (English File- Load motion data), then choose an the vmd action data to determine the load.
To Search:
File list (Check if you may need any files):
MikuMikuDanceCHS_v702\Data\config.ini
.....................\....\MMDxShow.dll
.....................\....\Thumbs.db
.....................\....\toon01.bmp
.....................\....\toon02.bmp
.....................\....\toon03.bmp
.....................\....\toon04.bmp
.....................\....\toon05.bmp
.....................\....\toon06.bmp
.....................\....\toon07.bmp
.....................\....\toon08.bmp
.....................\....\toon09.bmp
.....................\....\toon10.bmp
.....................\....\win2000.bat
.....................\MikuMikuDance(汉化).exe
.....................\MikuMikuDance.exe
.....................\readme.txt
.....................\UserFile\Accessory\Flight.tga
.....................\........\.........\floorlight01.x
.....................\........\.........\keitai.x
.....................\........\.........\laser01.x
.....................\........\.........\light.tga
.....................\........\.........\light01_b.x
.....................\........\.........\light01_r.x
.....................\........\.........\light02_b.x
.....................\........\.........\light02_r.x
.....................\........\.........\light02_y.x
.....................\........\.........\light03_b.x
.....................\........\.........\light03_r.x
.....................\........\.........\mic.x
.....................\........\.........\negi(left).vac
.....................\........\.........\negi(right).vac
.....................\........\.........\negi.bmp
.....................\........\.........\negi.x
.....................\........\.........\nekomimi.x
.....................\........\.........\phone.vac
.....................\........\.........\Rfloor.bmp
.....................\........\.........\SEdge.tga
.....................\........\.........\stage01.x
.....................\........\.........\Wfloor.tga
.....................\........\BackGround\black.bmp
.....................\........\Model\brs\a\ibrs_ami.tga
.....................\........\.....\...\.\ibrs_arm.bmp
.....................\........\.....\...\.\ibrs_e.bmp
.....................\........\.....\...\.\ibrs_k.bmp
.....................\........\.....\...\.\ibrs_kao.bmp
.....................\........\.....\...\.\ibrs_ko.tga
.....................\........\.....\...\.\Thumbs.db
.....................\........\.....\...\ibrs_ami.tga
.....................\........\.....\...\ibrs_arm.bmp
.....................\........\.....\...\ibrs_e.bmp
.....................\........\.....\...\ibrs_k.bmp
.....................\........\.....\...\ibrs_kao.bmp
.....................\........\.....\...\ibrs_ko.tga
.....................\........\.....\...\Thumbs.db
.....................\........\.....\...\僀儞僙僀儞BRS_寱.x
.....................\........\.....\...\僀儞僙僀儞B仛RS.pmd
.....................\........\.....\...\僀儞僙僀儞B仛RS.txt
.....................\........\.....\...\嵽幙儕僗僩\僀儞僙僀儞B仛RS.txt
.....................\........\.....\...\巊偄曽.txt
.....................\........\.....\...\巊梡偵偮偄偰偺拲堄.txt
.....................\........\.....\Dammy_Bone.pmd
.....................\........\.....\eye2.bmp
.....................\........\.....\eye3.bmp
.....................\........\.....\eye3Ne.bmp
.....................\........\.....\eye4.bmp
.....................\........\.....\eyeKT.bmp
.....................\........\.....\eyeM2.bmp
.....................\........\.....\eyeR2.bmp
.....................\........\.....\Haku_Yowane.pmd
.....................\........\.....\ibrs\a\brs_e.bmp
.....................\........\.....\....\.\brs_hoho.bmp
.....................\........\.....\....\.\brs_k.bmp
.....................\........\.....\....\.\brs_l.bmp
.....................\........\.....\....\.\brs_mune.bmp
.....................\........\.....\....\.\brs_sena.bmp
.....................\........\.....\....\.\Thumbs.db
.....................\........\.....\....\brs_e.bmp
.....................\........\.....\....\brs_hoho.bmp
.....................\........\.....\....\brs_k.bmp
.....................\........\.....\....\brs_l.bmp
.....................\........\.....\..